Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011413Dwarf FortressDwarf Mode -- Reclaimpublic2020-02-23 15:232020-02-23 15:25
Huntthetroll 
 
normalmajorhave not tried
newopen 
x64WindowsWindows 10
0.47.03 
 
0011413: Buildings (doors, statues, etc.) in worldgen fortresses are listed as randomly numbered activity zones in room/building list
In the provided save, my dwarves have just disembarked at Rushedtombs, a fortress that was conquered and then abandoned during world generation. Upon examining the [R]oom/Building list, I saw that every existing building, including those that my dwarves have not seen yet, appears as a numbered "activity zone." The vast majority of these zones are numbered zero, while the remainder have seemingly random, arbitrarily large and sometimes negative numbers. I've marked this as a major bug because it could reflect corruption or improper initialization of the site data in a way that is not otherwise obvious.
Reclaim a dwarven fortress that was ruined during world generation. For maximum similarity, choose one that was conquered by both goblins and necromancers at different times.
A similar, but not identical issue was reported in bug 0007476.

The world was generated in version 0.47.02.

Since this fortress was occupied by a goblin civ at one point, there are some towers present on the site, each of which has doors and hatch covers made of "unknown material" (bug 0006776).

The 7x7 square of tiles at the top of the central staircase is marked as "Inside," "Dark" and "Above Ground" (bug 0007812).
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Issue History
2020-02-23 15:23HuntthetrollNew Issue
2020-02-23 15:25HuntthetrollNote Added: 0040179

Notes
(0040179)
Huntthetroll   
2020-02-23 15:25   
Here's the save:

http://dffd.bay12games.com/file.php?id=14858 [^]