Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0011774 | Dwarf Fortress | Adventure Mode -- AI | public | 2021-07-05 01:10 | 2021-07-05 22:32 |
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Reporter | rico6822 | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | PC (doesn't matter) | OS | Windows 7 (doesn't matter) | OS Version | |
Product Version | 0.47.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0011774: Wildlife Reanimated By Evil Biomes As Quest Targets Will Attack Necromancers Or Was That A Necromancer Experiment? |
Description | While playing as necromancer I was hunting for random quest animals moving around map as asterix. The result was upon hitting one of them "you feel uneasy" not an ambush. Once I allowed giant ZOMBIE dingo to see me he went "no quarter". |
Steps To Reproduce | 1. Play adventure mode as demigod (it's just safer).
2. Learn secrets of life and death.
3. Try to (approach and get detected) by a quest creature with it's lair being indicated to be in an evil biome. Hope it's a reanimated animal. |
Additional Information | The giant dingo in question had no injuries initially for some reason like missed tongue or whatever. Zombie had no modified body parts.
If you wish I can send a save file. |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2021-07-05 01:10 | rico6822 | New Issue | |
2021-07-05 16:25 | rico6822 | Note Added: 0041096 | |
2021-07-05 22:32 | FantasticDorf | Note Added: 0041097 | |