Dwarf Fortress Bug Tracker - Dwarf Fortress
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0011873Dwarf FortressTechnical -- Generalpublic2022-05-31 21:122022-06-01 11:39
Paletuna 
 
normalminorN/A
newopen 
PCWindows 10 Home21H1
0.47.05 
 
0011873: Material not taking color on higher caste numbers
I'm unsure if this is a problem related to the amount of castes I was using while editing raws, or the amount of materials defined for said castes (blood, other bodily fluids, ect), but after the 6th caste all blood from other castes with defined blood materials displayed "unknown creature blood"
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Issue History
2022-05-31 21:12PaletunaNew Issue
2022-06-01 09:55QuietustNote Added: 0041257
2022-06-01 10:45PaletunaNote Added: 0041258
2022-06-01 11:39PaletunaNote Added: 0041259

Notes
(0041257)
Quietust   
2022-06-01 09:55   
If you're defining separate materials for each caste (which you really shouldn't be doing), you might run into problems, because a single creature can only have 200 different materials associated with it.
(0041258)
Paletuna   
2022-06-01 10:45   
Good to know, I don’t think I’ve gone over 200 as each caste was only adding one (maybe two at most) materials even accounting for the default tissues but I’ll double check my code when I have the opportunity.
(0041259)
Paletuna   
2022-06-01 11:39   
Yep, turns out some extra [BODY_DETAIL_PLAN:STANDARD_MATERIALS] snuck in while copying caste definitions, this is just the hardcoded limit hitting