Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001189 | Dwarf Fortress | Pathfinding | public | 2010-04-15 04:33 | 2012-03-30 01:34 |
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Reporter | king doom | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 0.31.02 | |
Target Version | | Fixed in Version | | |
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Summary | 0001189: Magma men can path through impassible workshop tiles. |
Description | I set up a magma workshop area containing smelters and forges, and to give them access to magma I channeled one tile for each workshop, and then placed the workshops so the impassible tiles they create when built would be over the channeled out tile for each one (Yes I know smelters and forges have the impassible tiles in different locations, I accounted for that) and despite this a magma man was able to invade my fort through one of the channeled tiles. |
Steps To Reproduce | See above. Find magma, dig a 3x3 room, channel a tile out to give the room access to the magma layer beneath, build a workshop so that the impassible tile that dwarves cannot travel through is located above the channeled out tile, wait. |
Additional Information | |
Tags | magma, pathfinding, workshop |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-04-15 04:33 | king doom | New Issue | |
2010-04-15 04:34 | king doom | Tag Attached: magma | |
2010-04-15 04:34 | king doom | Tag Attached: workshop | |
2010-04-15 04:34 | king doom | Tag Attached: pathfinding | |
2010-04-15 05:30 | Rafal99 | Note Added: 0003652 | |
2010-04-15 07:17 | king doom | Note Added: 0003669 | |
2010-04-15 09:07 | Footkerchief | Note Added: 0003696 | |
2010-04-15 09:33 | king doom | Note Added: 0003701 | |
2010-04-15 10:14 | DoctorZuber | Note Added: 0003709 | |
2010-04-15 10:59 | king doom | Note Added: 0003723 | |
2010-04-15 11:04 | DoctorZuber | Note Added: 0003724 | |
2010-04-15 11:46 | king doom | Note Added: 0003733 | |
2010-04-15 11:52 | smjjames | Note Added: 0003735 | |
2010-04-17 16:57 | king doom | Note Added: 0004007 | |
2012-03-30 01:34 | Kogut | Note Added: 0021897 | |
Notes |
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I think it might have traveled diagonally to the unblocked tile next to the channeled one. But not really sure if it is possible. |
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I don't think it is, I know building a single wall directly over a channeled tile blocks it, I've seen it mentioned that magma buildings work the same way. |
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I have the fort where this occured, but I'd saved five minutes before the magma man appeared so I savescummed and set up some traps for him, so far he hasn't attacked again. The forts layout hasn't been altered though, I can upload that if checking the layout helps or something. |
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as a workaround, and generally a good idea anyhow just place fortifications before you let the magma into your channel, It keeps the critters out. |
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I didn't make a channel though, I just tunneled down to the layer directly above the magma and built there, channeling a hole in the floor exposes the magma quite nicely, and up till now building a workshop so that the channeled tile was totally covered has stopped stuff getting through. |
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ah yea, well my paranoia doesn't allow me to build that way anymore, so I haven't seen this behavior, although it doesn't surprise. Monsters seem to cheat a bit when pathing now.
Is he actually able to attack? or are you just getting interrupt spam? |
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He made it into my fort and set several dwarves on fire. All the magma buildings were built and in use at the time. The only warning I got was a message about urist cancels smelt ore, dying in flames and lo and behold, magma man rampage through the lower level of my fort. |
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Maybe the magmaman just kind of oozed through the impassable space? Still a bug anyway. |
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I've uploaded the fort that this happened at to show a different bug, but if anyone wants to check out where the oddness in this report occured, the file is at: http://dffd.wimbli.com/file.php?id=2139 [^] |
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(0021897)
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Kogut
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2012-03-30 01:34
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related to 0005512: Creatures can dodge into statues, impassable workshop tiles, etc. |
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