Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001300Dwarf FortressDwarf Mode -- Militarypublic2010-04-18 13:002017-01-18 15:39
0001300: Can't specify wood, bone or shell items in uniforms
When setting up uniforms, I have the options:
- any material
- leather
- metal
- iron [.. and other individual metals]
- toad leather [.. and other leathers]

...but no bone or shell, even for items which may be made from bone or shell (like greaves, gauntlets, etc). I have stacks of excellent elephant-bone armor, and the squad is supposed to wear "greaves:anymaterial" (and gauntlets, and helms, etc.) but the dwarves are going without, or in the case of helms, choosing inferior leathers.
Create 4 full sets of bone or shell armor.
Place bone and shell armor in an armor stockpile within the barracks.
Wait 1 month for any armor-related hauling tasks to complete.
(z)tocks screen, forbid all non-bone greaves and gauntlets.

(m)ilitary screen, u(n)iforms, right column: create a uniform that uses "any material" greaves and/or gauntlets.

Activate the squad with this uniform.
Observe that they do not put on the bone items.
bone, equip, Intentional/Expected?, shell
related to 0004067confirmed Footkerchief BARRED and SCALED armor tokens only used in Dwarf Mode crafting, never used in world gen 
has duplicate 0002508resolved Footkerchief No "shell" or "bone" position in Uniforms-->Materials for Helms/Greaves/Gauntlets 
related to 0000095resolved Toady One Refuse stockpile settings missing bones, shells 
related to 0002972resolved Toady One Can't select wooden/bone crossbows in uniform screen 
related to 0000423confirmed Footkerchief Leather Armor Material Type 
Issue History
2010-04-18 13:00JurphNew Issue
2010-04-20 18:40JurphNote Added: 0004397
2010-04-20 22:47FootkerchiefNote Added: 0004414
2010-04-20 22:47FootkerchiefStatusnew => resolved
2010-04-20 22:47FootkerchiefResolutionopen => no change required
2010-04-20 22:47FootkerchiefAssigned To => Footkerchief
2010-06-09 06:46Toady OneStatusresolved => closed
2010-06-29 05:34FootkerchiefRelationship addedhas duplicate 0002508
2010-06-29 05:34FootkerchiefAssigned ToFootkerchief =>
2010-06-29 05:34FootkerchiefStatusclosed => needs feedback
2010-06-29 05:34FootkerchiefResolutionno change required => reopened
2010-06-29 05:34FootkerchiefStatusneeds feedback => new
2010-06-29 05:35FootkerchiefTag Attached: Intentional?
2010-07-02 12:19FootkerchiefRelationship addedrelated to 0000095
2010-07-12 12:03FootkerchiefTag RenamedIntentional? => Intentional/Expected?
2011-02-24 12:08FootkerchiefRelationship addedrelated to 0004067
2011-02-28 21:10FootkerchiefRelationship addedrelated to 0002972
2011-03-04 15:25FootkerchiefSummaryCan't specify bone or shell items in uniforms => Can't specify wood, bone or shell items in uniforms
2011-03-21 12:58FootkerchiefRelationship addedrelated to 0000423
2014-09-17 14:37FootkerchiefAssigned To => Footkerchief
2014-09-17 14:37FootkerchiefStatusnew => confirmed
2015-01-06 10:29DetrosNote Added: 0031737
2015-01-06 10:29DetrosIssue Monitored: Detros
2015-01-06 10:32FootkerchiefNote Added: 0031738
2015-01-06 10:32FootkerchiefNote Edited: 0031738bug_revision_view_page.php?bugnote_id=0031738#r12704
2015-03-01 19:29jwoodward48dfNote Added: 0032302
2017-01-18 15:35MorsDuxTag Attached: bone
2017-01-18 15:35MorsDuxTag Attached: equip
2017-01-18 15:39MorsDuxNote Added: 0036181
2017-01-18 15:39MorsDuxTag Attached: shell
2017-06-08 19:20HuntthetrollIssue Monitored: Huntthetroll

2010-04-20 18:40   
Seems fixed in 0.31.03, but still no option to specify "Bone and Shell" as a material choice.
2010-04-20 22:47   
If the ability to specify "bone and shell" is the only part that's missing, I'll go ahead and close this, because that's well into the territory of the Suggestions forum. http://www.bay12games.com/forum/index.php?board=5.0 [^]

If it turns out there's still an actual bug here, feel free to reopen this issue.
2015-01-06 10:29   
It seems this was not properly closed so it doesn't need to be reopened. While "Bones and shell" together is for suggestions, I think missing at least separate "Bone" and "Shell" is a bug.

With tons of wood, leather and metal options, other armor-able materials should be included too. The better if also all those subtypes ("pond turtle shell", "oyster shell", "snail shell"...) are included.
2015-01-06 10:32   
Yeah, I reopened this years ago after reconsidering and coming to the same conclusion.

2015-03-01 19:29   
This is almost definitely unintentional, and if it is, it should still be changed. My evil-biome fortress has no metal or wood, and uses leather and bones for armor. When I tell them to wear anything, they just go with xdingo leather robesx and stuff like that.
2017-01-18 15:39   
Tested in 43.03. that it is possible to equip shell armor but still impossible to specify in uniform.
I would use this to set a light rigid uniform for all non-military personnel.