Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001301Dwarf FortressDwarf Mode -- Militarypublic2010-04-18 14:252012-06-04 22:12
OzoneGrif 
Toady One 
normalminoralways
resolvedfixed 
 
0.34.11 
0001301: Squad go off-duty if you give them a move order they can't fulfill (can't find path)
I am in a cave full with water, it is not easy to know which "islands" are reachable...

I give a "Move" order to my squad. If the pathfinder doesn't find a way, all the squad members become civilians with the job "Store Owned Item".

It's impossible to stop them from returning to the Barrack.
- Create a squad
- Order the squad to move somewhere impossible
- See them become Civilians
No tags attached.
Issue History
2010-04-18 14:25OzoneGrifNew Issue
2010-04-18 14:49derigoNote Added: 0004113
2010-04-18 14:51OzoneGrifNote Added: 0004114
2010-04-18 15:10FootkerchiefNote Added: 0004121
2010-04-18 15:12FootkerchiefIssue Monitored: Footkerchief
2010-04-18 15:39OzoneGrifNote Added: 0004129
2012-06-04 17:21OzoneGrifNote Added: 0022852
2012-06-04 22:12FootkerchiefStatusnew => resolved
2012-06-04 22:12FootkerchiefFixed in Version => 0.34.11
2012-06-04 22:12FootkerchiefResolutionopen => fixed
2012-06-04 22:12FootkerchiefAssigned To => Toady One

Notes
(0004113)
derigo   
2010-04-18 14:49   
In my experience, this is not the case. I had walled off stairs in the cavern system that i was unwalling to get at some spider silk, so i ordered my squad (who were off duty) to move to just outside the stairs in the cave while I removed the stairs.

The squad activated, couldn't find a path (because there wasn't one), then went and hung out in the meeting hall until the wall finished deconstructing. At that point, they headed down the stairs to the caves.
(0004114)
OzoneGrif   
2010-04-18 14:51   
Maybe it has something to do with water / swimming ?
(0004121)
Footkerchief   
2010-04-18 15:10   
I have the same question as in 0001302: Is your squad's alert state Inactive or Active/Training?
(0004129)
OzoneGrif   
2010-04-18 15:39   
I just tried with three different alerts : Inactive, a burrow restriction, and Active/Training.

It makes no difference.

They don't really care about which alert mode they are in. Which doesn't surprise me since I took direct control of their orders.

(Why is that Dwarf wearing a Barrel of wine on the combat zone??? Drop that you Gnnnnn!)
(0022852)
OzoneGrif   
2012-06-04 17:21   
I can't edit my own issue ?

That one has been fixed in 34.11 :)
Thank you Toady !