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0001398Dwarf FortressTechnical -- Generalpublic2010-04-21 10:562010-09-07 10:03
Old Man 
Toady One 
normalcrashalways
resolvedduplicate 
IntelWindowsXP SP3
0.31.03 
0.31.06 
0001398: 100% repeatable crash in fortress mode - hospital related
Edit: Dumping water on the hospital zone using DF Hack resolves the initial crash.
---

Dwarf Fortress crashes 100% repeatedly with unknown trigger. I have tried removing all dwarves from squads and removing all squads and the crash still occurs. I have also tried removing all jobs from all workshops and clearing out pending Job Manager jobs and the crash still occurs.
Load the save (which I hope to attach to this), and then hit "." to take a single step, and the executable will crash..
No tags attached.
child of 0001828resolved Toady One Crash when doctor cleans patient with almost-depleted bar of soap (size goes negative?) 
Issue History
2010-04-21 10:56Old ManNew Issue
2010-04-21 10:57Old ManIssue Monitored: Old Man
2010-04-21 10:57Old ManIssue End Monitor: Old Man
2010-04-21 10:59Old ManNote Added: 0004466
2010-04-23 10:52Old ManNote Added: 0004740
2010-04-27 16:22Logical2uIssue Monitored: Logical2u
2010-04-27 17:28Logical2uNote Added: 0005442
2010-04-27 18:50SeraphIssue Monitored: Seraph
2010-04-28 10:31DeathNote Added: 0005550
2010-04-28 10:31DeathIssue Monitored: Death
2010-05-03 08:05DeathIssue End Monitor: Death
2010-05-03 09:04bicker x 2Note Added: 0006003
2010-05-03 10:06DekonNote Added: 0006006
2010-05-03 18:36Logical2uNote Added: 0006058
2010-05-10 16:55tiemNote Added: 0006522
2010-05-10 16:56tiemNote Edited: 0006522bug_revision_view_page.php?bugnote_id=0006522#r2413
2010-05-10 16:57tiemIssue Monitored: tiem
2010-05-17 04:38Logical2uNote Added: 0006876
2010-05-17 04:39Logical2uSummary100% repeatable crash in fortress mode, unknown trigger => 100% repeatable crash in fortress mode - hospital related
2010-05-17 04:39Logical2uDescription Updatedbug_revision_view_page.php?rev_id=2581#r2581
2010-05-17 04:39Logical2uRelationship addedrelated to 0001264
2010-05-17 04:39Logical2uIssue End Monitor: Logical2u
2010-05-17 10:14KumquatNote Added: 0006890
2010-06-03 11:28FootkerchiefRelationship replacedchild of 0001264
2010-06-03 12:26FootkerchiefRelationship deletedchild of 0001264
2010-06-03 12:26FootkerchiefRelationship addedrelated to 0001828
2010-06-03 12:36zerglNote Added: 0007630
2010-06-03 12:42FootkerchiefRelationship replacedchild of 0001828
2010-06-03 12:43zerglNote Edited: 0007630bug_revision_view_page.php?bugnote_id=0007630#r2838
2010-06-06 02:14Toady OneNote Added: 0007775
2010-06-06 02:14Toady OneStatusnew => resolved
2010-06-06 02:14Toady OneFixed in Version => 0.31.06
2010-06-06 02:14Toady OneResolutionopen => fixed
2010-06-06 02:14Toady OneAssigned To => Toady One
2010-06-06 09:01FootkerchiefResolutionfixed => duplicate
2010-06-09 06:45Toady OneStatusresolved => closed
2010-06-09 07:56FootkerchiefStatusclosed => resolved
2010-06-29 07:38FootkerchiefCategoryTechnical => Technical -- General
2010-09-07 10:03SeraphIssue End Monitor: Seraph

Notes
(0004466)
Old Man   
2010-04-21 10:59   
I should add that this fortress was created with 0.31.01, then played in 0.31.02, and moved to 0.31.03.
(0004740)
Old Man   
2010-04-23 10:52   
File uploaded here: http://dffd.wimbli.com/file.php?id=2208 [^]
(0005442)
Logical2u   
2010-04-27 17:28   
I can reproduce the crash. But for the life of me I don't know what's causing it.
Attempts to remove the military and disable jobs didn't stop it.
That leaves me with the moody dwarf, idle behaviour, and things beyond my control.
(0005550)
Death   
2010-04-28 10:31   
Same thing happens to me. I have nobody using daggers. It seems to happen, when you open the squad screen multiple times too close to eachother. As each time I have crashed when opening the squad menu, I had just recently used it. But it is most likely a coinsidence.
(0006003)
bicker x 2   
2010-05-03 09:04   
could it be that your using it across multiple relases i know there were some big changes between .01 and .02 maybe .03 is just forcing that map to give up?
(0006006)
Dekon   
2010-05-03 10:06   
By chance do you have a smelter on repeated melting?
(0006058)
Logical2u   
2010-05-03 18:36   
Dekon: He doesn't have any melting jobs.
Death: The squad crashes are unrelated.
bicker x 2: I don't think that's the case, although it's as good a guess as any - I've successfully transferred forts from .31.02 to .31.03 and let them run for years without issues.
(0006522)
tiem   
2010-05-10 16:55   
(edited on: 2010-05-10 16:56)
I have what seems to be a similar crash occurring. I figured I would post it up on here instead of creating a new one issue.

I am using 31.03 with Genesis mod. My fortress is a year or so in and it's crashing for no apparent reason. If you want to reproduce, I'm attacking my save. The crash occurs maybe 30 seconds after game load and I can't seem to find a way to get around it. I have tried removing all my squads, canceling all jobs, moving dwarves to a tiny room so they can't do anything, etc. There is nothing being melted, and nothing out of the ordinary seems to be occurring.

I'm running windows 7 64 bit.

Here is the save game(about 38 megs):
http://rapidshare.com/files/385520051/region8.rar [^]

Here is my full DF folder for anyone with the extra bandwidth that does not want to bother getting genesis and moving the save in(about 110 megs):
http://rapidshare.com/files/385524090/Game.rar [^]

Both are tied to my premium account so you shouldn't have to mess around with the captcha's and stuff.

(0006876)
Logical2u   
2010-05-17 04:38   
Alright, I've figured this out as another hospital crash. If I dump a ton of water on your hospital, it interrupts your medical dwarves and the game continues as normal for a while.
(0006890)
Kumquat   
2010-05-17 10:14   
Another possibly related crash save uploaded:

http://dffd.wimbli.com/file.php?id=2363 [^]

There is a surgery going on in a hospital; presumably when it completes, DF crashes. This happens in 20-30 seconds.

Running Windows XP64.

Save file is from .04.

Few minor raws mods in place - no attribute rusting, warthog trade load limit, [PET] warthogs.
(0007630)
zergl   
2010-06-03 12:36   
(edited on: 2010-06-03 12:43)
Forbidding the bar of mountain goat soap used in the clean patient job prevents the crash in the original report's savegame.

Related to: http://www.bay12games.com/dwarves/mantisbt/view.php?id=1828 [^]

edit: Kumquat's savegame is also kept from crashing for at least a while if you forbid the bar of soap in the chief medical dwarf's inventory before he does his Clean Patient job.

(0007775)
Toady One   
2010-06-06 02:14   
I fixed the save from 0001828 that had the small bar of soap, so going with the small bar located by zergl, I'm going to go ahead and mark this one as resolved for 0.31.06.