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0001489Dwarf FortressItemspublic2010-04-24 06:102012-03-29 12:51
Randomone 
Logical2u 
normalminorhave not tried
resolvedduplicate 
Windows 7
0.31.03 
 
0001489: Super clutter with one elephant tusk
I have a craftsdwarf workshop which is assigned to make ivory crafts. When I checked up on it, is show the maximum clutter tag, and the task is going very slow due to the "clutter". The only thing in it is an Elephant right tusk.
I basically told a craftdwarfs workshop to produce ivory crafts 3x form the workshop menu. If it helps, the workshop is outside and was taken by a secretive dwarf prior to assigning the task. And the craftdwarf is a competent bonecrafter.
I changed my init. file around, but I doubt that has anything to do with it.
*CLT*, bones, clutter, crafting, workshop
duplicate of 0000231resolved Toady One Body parts from large creatures (bones, meat, leather, tusks, etc) slow workshops down due to clutter 
Issue History
2010-04-24 06:10RandomoneNew Issue
2010-04-24 06:11RandomoneTag Attached: bones
2010-04-24 06:11RandomoneTag Attached: crafting
2010-04-24 06:11RandomoneTag Attached: workshop
2010-04-24 06:11RandomoneTag Attached: clutter
2010-04-24 07:20AreyarTag Attached: *CLT*
2010-04-24 07:25AreyarNote Added: 0004879
2010-04-24 07:26AreyarNote Edited: 0004879bug_revision_view_page.php?bugnote_id=0004879#r1695
2010-04-24 07:27AreyarNote Edited: 0004879bug_revision_view_page.php?bugnote_id=0004879#r1696
2010-04-24 07:28AreyarNote Edited: 0004879bug_revision_view_page.php?bugnote_id=0004879#r1697
2010-04-24 08:05Logical2uNote Added: 0004884
2010-04-24 11:03FootkerchiefRelationship addedchild of 0000231
2010-04-24 11:04FootkerchiefNote Added: 0004893
2010-04-24 11:52RandomoneNote Added: 0004905
2010-04-24 12:13FootkerchiefNote Added: 0004908
2010-04-24 12:13FootkerchiefNote Edited: 0004908bug_revision_view_page.php?bugnote_id=0004908#r1713
2010-04-24 13:09drunkenNote Added: 0004914
2010-04-25 12:51MyxineNote Added: 0005022
2010-04-25 12:58smjjamesNote Added: 0005023
2010-04-28 07:44Khym ChanurIssue Monitored: Khym Chanur
2011-03-25 13:23monk12Note Added: 0016590
2011-03-25 13:24monk12Issue Monitored: monk12
2011-03-26 06:57LavNote Added: 0016635
2011-03-27 11:07greycatNote Added: 0016680
2011-03-28 20:10DarthCloakedDwarfNote Added: 0016752
2011-03-29 09:43DrazinonondaNote Added: 0016765
2011-03-29 16:20RossMIssue Monitored: RossM
2011-04-02 22:03DarthCloakedDwarfNote Edited: 0016752bug_revision_view_page.php?bugnote_id=0016752#r6323
2011-04-07 12:09Logical2uNote Added: 0017172
2011-04-07 12:09Logical2uRelationship replacedduplicate of 0000231
2011-04-07 12:09Logical2uStatusnew => resolved
2011-04-07 12:09Logical2uResolutionopen => duplicate
2011-04-07 12:09Logical2uAssigned To => Logical2u
2011-04-09 21:53Khym ChanurIssue End Monitor: Khym Chanur
2012-03-29 12:51monk12Issue End Monitor: monk12

Notes
(0004879)
Areyar   
2010-04-24 07:25   
(edited on: 2010-04-24 07:28)
Bodyparts from large creatures as well as their corpses just clutter up any workshop severely.
This is a neat system to simulate that butchering a large corpse takes longer, but there are some inconsistencies that need to be considered when it comes to crafting.

This report is a duplicate of several other clutter/crafting related reports.

Child of : 0000231
duplicate of: 0001238

(0004884)
Logical2u   
2010-04-24 08:05   
It's not quite the same, Areyar - Randomone is indicating that a single item - one tusk - is causing the maximum clutter.

Randomone, are you sure that there are not other pages of items in your workshop?
(0004893)
Footkerchief   
2010-04-24 11:04   
I suspect the clutter thing takes item size into account now.
(0004905)
Randomone   
2010-04-24 11:52   
Logical2u: I don't think there was more than one page. Can't imagine why my dwarf would bring a full page of crap over, but you never know.

Footkerchief: Good point, but one tusk still shouldn't push it to maximum.
(0004908)
Footkerchief   
2010-04-24 12:13   
Yeah, I didn't mean to imply that it should.

(0004914)
drunken   
2010-04-24 13:09   
I can confirm that it is just the tusk, in my workshop it was literally the only item there.
(0005022)
Myxine   
2010-04-25 12:51   
A single elephant skin, skull, tusk or tooth will produce the same maximum cluttering. "Item size" isn't an explanation: elephant teeth (not tusks) weight <1... whatever unity DF uses.
(0005023)
smjjames   
2010-04-25 12:58   
It uses kilos for weight now I believe. Then it uses volume for size or something.

If we are talking about Mammoth tusks, yea those are huge, but even a large modern day elephant tusk wouldn't take up the whole shop.

Still though, a single elephant tooth shouldn't produce much more clutter than a few craftspieces.
(0016590)
monk12   
2011-03-25 13:23   
I've got something similar- I butchered a horse, which naturally pushes my butchers shop to maximum clutter. Haulers took away everything except the hair, which has no stockpile ready.

However, despite the fact that there is a single unit of horse hair in the shop, my workshop is still at maximum clutter. The weight is 3- grant you, that is a hell of a lot of hair, but maximum clutter? Compare to the mason's shop, which has 20+ limestone floodgates (weight 80 each) and is barely cluttered at all.

I don't know how clutter works, but something is borked there whether it is an actual "bug" or just a design oversight.
(0016635)
Lav   
2011-03-26 06:57   
I have the same situation: Craftsdwarf's workshop is overcluttered because of a kitten skull and three cow hooves. If you have ever seen a cow in your life, then you should know a cow hoof is roughly the same size as kitten skull.

Maybe the game takes original creature size to calculate clutter from it's byproducts?
(0016680)
greycat   
2011-03-27 11:07   
In 0.31.24 (world genned and fort started in 0.31.23 though), I'm still seeing this. I have a dwarf spinning thread from a single Yak Cow hair in a Farmer's Workshop, and it's showing pink **CLT** on the workshop. Just one hair -- nothing else is in the workshop.

Similarly, any job involving the yak's bones, hooves, etc. over in the craftdwarf shop is max cluttered. In those cases, there's often a small stack of the hooves or bones, but if the hair is any indicator, that probably wouldn't matter.
(0016752)
DarthCloakedDwarf   
2011-03-28 20:10   
(edited on: 2011-04-02 22:03)
@Footkerchief: "I suspect the clutter thing takes item size into account now."

Quite a ways back, I think it was one of my very first 2010 forts (certainly no later than .04), a couple of whales kindly beached themselves and were summarily hauled to my butcher's shop (though it took a long time for them to get there). The moment the whale corpse entered the shop, it was pink CLT.

I mean, completely justified for an entire whale carcass, but I definitely think clutter takes item size into account.

(0016765)
Drazinononda   
2011-03-29 09:43   
I can confirm that it happens with Yak products also. My butcher's shop, kitchen and craftsdwarf's workshop are all cluttered, the latter with only a single skull.
(0017172)
Logical2u   
2011-04-07 12:09   
Coalescing this one into 0000231 for now.