Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001598Dwarf FortressDwarf Mode -- Combatpublic2010-04-27 23:452015-12-09 15:22
Krenn 
Toady One 
normalminoralways
resolvedfixed 
0.31.03 
0.42.03 
0001598: Enemy squads will never abandon their caged leader
If the "leader" of an ambushing squad (IE: the sole human along with his goblin minions) is captured in a cage trap, his goblins never leave him and just stay near the cage.
Place cage traps, catch the leader, watch the squad stop in place.
Intentional/Expected?, siege, traps
related to 0003876new  Wild animals keep trying to follow their cage-trapped companions 
related to 0002999new  Goblin shoots ineffectually at caged (berserk) elf diplomat 
has duplicate 0008038resolved Footkerchief When Goblin group leader is caged in trap, followers stop there too. 
related to 0004552resolved Toady One Siegers waiting by bodies of dead leaders 
related to 0008738assigned Footkerchief Separated enemy squad stalls out 
Issue History
2010-04-27 23:45KrennNew Issue
2010-04-27 23:51derigoNote Added: 0005480
2010-04-28 09:04smjjamesNote Added: 0005537
2010-04-28 09:14FootkerchiefTag Attached: Intentional?
2010-04-28 09:18AkjoschNote Added: 0005541
2010-04-28 10:22AkjoschNote Edited: 0005541bug_revision_view_page.php?bugnote_id=0005541#r2025
2010-07-12 12:03FootkerchiefTag RenamedIntentional? => Intentional/Expected?
2010-08-19 00:07ra2phoenixNote Added: 0011907
2010-08-19 00:07ra2phoenixIssue Monitored: ra2phoenix
2011-04-27 01:51KogutNote Added: 0017543
2011-08-15 12:03FootkerchiefRelationship addedrelated to 0004552
2011-08-15 12:03FootkerchiefRelationship addedrelated to 0003876
2012-03-05 08:43FootkerchiefRelationship addedrelated to 0002999
2012-03-15 03:02kentoIssue Monitored: kento
2013-12-07 04:57ThundercraftIssue Monitored: Thundercraft
2014-08-16 08:03FootkerchiefRelationship addedhas duplicate 0008038
2014-08-16 08:25NevenrialNote Added: 0029139
2014-08-16 11:11TalvienoNote Added: 0029143
2014-08-21 04:05NevenrialIssue Monitored: Nevenrial
2014-08-21 05:55FootkerchiefAssigned To => Footkerchief
2014-08-21 05:55FootkerchiefStatusnew => confirmed
2014-08-21 09:46TalvienoNote Added: 0029415
2014-08-21 09:46TalvienoNote Edited: 0029415bug_revision_view_page.php?bugnote_id=0029415#r11325
2014-09-06 18:31vjekIssue Monitored: vjek
2014-09-18 05:00NevenrialTag Attached: siege
2014-11-10 04:07NevenrialTag Attached: traps
2015-01-14 14:42FootkerchiefRelationship addedrelated to 0008738
2015-01-22 01:05DetrosNote Added: 0032031
2015-12-09 15:22Toady OneStatusconfirmed => resolved
2015-12-09 15:22Toady OneFixed in Version => Next Version
2015-12-09 15:22Toady OneResolutionopen => fixed
2015-12-09 15:22Toady OneAssigned ToFootkerchief => Toady One
2016-05-26 21:59ThundercraftIssue End Monitor: Thundercraft

Notes
(0005480)
derigo   
2010-04-27 23:51   
yea i noticed this too. Didn't occur to me that it might constitute a bug.
(0005537)
smjjames   
2010-04-28 09:04   
Its possible that this is intended.
(0005541)
Akjosch   
2010-04-28 09:18   
(edited on: 2010-04-28 10:22)
Actually, they do abandon him or her and run if enough time passed (and possibly enough of them got captured or killed as well). I had a "siege" last for almost a year with just a bunch of swordsgobbos hanging around the cage with their squad leader in some corner of the map, while life went on quite splendidly for the Dwarves in the other corner and underground. Finally, two of them followed a cat into other traps, and the remainder fled.

(0011907)
ra2phoenix   
2010-08-19 00:07   
This sounds like the reason I always have one siege squad standing around by my initial defenses even after the rest are all wiped out further into the fort. The first traps are a line of cages and the goblin sergeants like to run ahead of their squads.. maybe I should get rid of the cages til this is fixed.
(0017543)
Kogut   
2011-04-27 01:51   
siege can also wait around body of dead leader (0004552)
(0029139)
Nevenrial   
2014-08-16 08:25   
Sorry for the dupe report. I experience this in 40.8 as well.
(0029143)
Talvieno   
2014-08-16 11:11   
Can confirm this, but it looks like something that could use a save, and I'm surprised we don't have a save of it yet.
(0029415)
Talvieno   
2014-08-21 09:46   
Oh yeah, a save. Here you are. 40.09.

https://www.dropbox.com/s/ij0y0tqsqwi5yaq/gearsquared.zip [^]

Frame rate is a bit hampering, though. (and it's only the fourth year.)

(0032031)
Detros   
2015-01-22 01:05   
Still in 40.24. http://imgur.com/jKBgD9G [^]

I have caged three goblins and 21 more are now just standing around. It seems like this reported issue.