Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001690Dwarf FortressCave-inspublic2010-05-02 02:082012-03-30 06:57
0001690: Embark Cave-in causes permanent performance loss (and excessive Architectural Wealth)
The cave in happened at a very low z level.

The cave in, might have been close (in terms of x,y) to the caravan (can't remember).
My guess is that a cave in deep underground causes the underground to be "activated"... making it part of your fortress and giving all all the creeps down there, a reason in trying to hunt down all your guys far above.

...maybe a clown got hit by debris and decided to tell everyone, someone is up there GET THEM!
duplicate of 0000051resolved Footkerchief Cavern collapse at embark 
Issue History
2010-05-02 02:08dparaNew Issue
2010-05-02 05:37CrytenNote Added: 0005912
2010-05-02 05:38CrytenIssue Monitored: Cryten
2010-05-09 22:50CrytenTag Attached: AWAITING UPDATE
2010-05-09 22:51CrytenTag Attached: underground
2010-05-17 15:33Logical2uRelationship addedchild of 0000010
2010-05-17 15:33Logical2uTag Detached: AWAITING UPDATE
2012-03-29 23:04KogutNote Added: 0021883
2012-03-29 23:04KogutNote Edited: 0021883bug_revision_view_page.php?bugnote_id=0021883#r8149
2012-03-30 06:57FootkerchiefRelationship addedduplicate of 0000051
2012-03-30 06:57FootkerchiefStatusnew => resolved
2012-03-30 06:57FootkerchiefResolutionopen => duplicate
2012-03-30 06:57FootkerchiefAssigned To => Footkerchief
2012-03-30 06:57FootkerchiefRelationship deletedchild of 0000010

2010-05-02 05:37   
can you check you unit list to see if you see your underground critters and creeps? Just will confirm if they are activated.

The underground wealth issue is well known ala 0000010 .
2012-03-29 23:04   
"cave-in on embark" suggest YA duplicate of 0005077