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0001695Dwarf FortressDwarf Mode -- Jobs, Generalpublic2010-05-02 06:482015-01-19 09:11
ilmoran 
Toady One 
normalminoralways
resolvedfixed 
Windows Vista 64 bitBusiness SP 1
0.31.03 
0.40.20 
0001695: "Remv Cre" (Remove creature) command in units/jobs list does not work on some jobs, even when enabled
In 40d, the "Remv Cre" (remove creature) command from the job/units list allowed you to cancel jobs on a specific dwarf. In .31, the remove creature command lights up on certain jobs, but does not actually remove them.
When your dwarf is doing a job that you asked to be done (i.e. not eat/drink/sleep/party/etc), go into either the 'u'nits list or the 'j'obs list, find the dwarf/job, and press 'r'. Notice that the job is still listed for the dwarf, and that after exiting the screen, the dwarf continues with performing the job.
interface, jobs
parent of 0003779resolved Toady One Can't use the remove creature command on store item in bin tasks. 
Issue History
2010-05-02 06:48ilmoranNew Issue
2010-05-02 08:40AluminusTag Attached: interface
2010-05-02 08:40AluminusTag Attached: jobs
2010-05-02 09:02smjjamesNote Added: 0005923
2010-05-02 09:46ilmoranNote Added: 0005927
2010-05-02 09:48ilmoranNote Edited: 0005927bug_revision_view_page.php?bugnote_id=0005927#r2194
2011-08-10 10:45Knight OtuRelationship addedparent of 0003779
2014-08-04 10:46lethosorSummary"Remv Cre" command in units/jobs list does not seem to work. => "Remv Cre" (Remove creature) command in units/jobs list does not work on some jobs, even when enabled
2014-08-04 10:46lethosorAssigned To => lethosor
2014-08-04 10:46lethosorStatusnew => acknowledged
2015-01-18 17:27lethosorNote Added: 0031991
2015-01-18 17:27lethosorStatusacknowledged => needs feedback
2015-01-18 20:45DetrosNote Added: 0031992
2015-01-18 20:48DetrosNote Edited: 0031992bug_revision_view_page.php?bugnote_id=0031992#r12820
2015-01-19 09:11FootkerchiefNote Added: 0031997
2015-01-19 09:11FootkerchiefStatusneeds feedback => resolved
2015-01-19 09:11FootkerchiefFixed in Version => 0.40.20
2015-01-19 09:11FootkerchiefResolutionopen => fixed
2015-01-19 09:11FootkerchiefAssigned Tolethosor => Toady One

Notes
(0005923)
smjjames   
2010-05-02 09:02   
Are you sure its a cancellable job? Even in 40D there were some jobs that weren't cancellable with the job manager, but there were other ways to cancel those jobs.
(0005927)
ilmoran   
2010-05-02 09:46   
(edited on: 2010-05-02 09:48)
Ok, after going back and checking, it appears that the bug is that certain jobs appear cancellable (the remove creature command shows up as enabled), but the job isn't actually cancellable. Most notably I'm seeing this on "Dump Item". I'll try to make a list of any jobs I encounter this on.

Edit: It also appears that cancelling a job (specifically construct building) with Remove Creature causes the job to not be taken again later. Tried suspending and unsuspending the building construction, and my mason is still sitting with no job.

(0031991)
lethosor   
2015-01-18 17:27   
Does this still occur after the job changes in 0.40.20?
(0031992)
Detros   
2015-01-18 20:45   
(edited on: 2015-01-18 20:48)
In 40.24 [r] is for "Set Job Repeat" so I have tried [x] which is now for "Remove Worker".

tried with "Store item in stockpile" job:
[x] is enabled and works (worker is removed from the job, job is set to inactive and is assigned to another worker with the previous worker getting a new job few seconds after unpausing)

tried with "Construct building" job:
[x] is enabled and works

tried with "Dump item" job:
[x] is disabled and does nothing
Dumping can be cancelled via item menu with another "dump" designation (even total count of [d]s) or via designation menu with "Remove Dump" ([d]-[b]-[D]).

So both in [u]nits and [j]obs it seems to no more do what this report states.

(0031997)
Footkerchief   
2015-01-19 09:11   
Thanks for testing!

If this problem is still present in the latest version, please PM a manager on the forums (or reopen the report).