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0001696Dwarf FortressDwarf Mode -- Trapspublic2010-05-02 07:272012-02-16 12:30
gruftschreck 
 
highmajoralways
newopen 
0.31.03 
 
0001696: creature fled before being thrown into pit - gets freed by dwarfes everytime it is being cagetrapped again
the course of action:

- I captured some goblins.
- I put them (the caged goblins) near a 15z deep pit for obvious reasons.
- I wanted to throw one of the goblins into the pit (worked before, though a 7z deep pit only caused small injuries (yellow) - I don't think this works as intended -, 15z were enaugh though), but the dwarf let it flee, because of taking on another task (maybe another bug) while walking the 6 tiles to the pit.
- after him running through the fortress killing several wardogs and injuring many military I got him trapped in a room. (he was inside the room and I forbade the doors)
- I built cage traps in front of one door.
- I opened the door and the goblin got trapped in the cage trap.
- one dwarf went to the trap and freed the goblin (instead of putting the cage+goblin on the animal stockpile).

intended behaviour:
goblin should stay trapped even if he fled before
look at the above course of action. Can be reproduced as many times as you want.
maybe already existed in earlier versions, but I never noticed it, since a single goblin in the fort was equal with a single dead goblin in the fortress. In the actual version cage traps seem to be the only really efficient weapon against even small goblin armies, so the bug is really major atm. Maybe less urgent if the military system is less buggy again.
No tags attached.
related to 0000862new  Hostile/wild creatures frequently escape during hauling 
related to 0000352resolved Toady One Soldier cancels rest, interrupted by troglodyte who's nowhere close 
related to 0000498resolved Footkerchief Cancel creature caging spam 
parent of 0001819new  Caging large untamed creature results in infinite chase 
has duplicate 0001839closed Logical2u Pitting animal causes release 
has duplicate 0004304resolved Footkerchief Human caravan is glitchy 
related to 0009883new  Previously trained, now wild Roc automatically returned to pasture after being caught by cage trap 
Not all the children of this issue are yet resolved or closed.
Issue History
2010-05-02 07:27gruftschreckNew Issue
2010-05-02 11:43gruftschreckNote Added: 0005939
2010-05-02 15:44Logical2uRelationship addedrelated to 0000682
2010-05-02 16:01Logical2uRelationship deletedrelated to 0000682
2010-05-02 16:01Logical2uRelationship addedrelated to 0000582
2010-05-02 16:01Logical2uRelationship deletedrelated to 0000582
2010-05-02 16:02Logical2uRelationship addedrelated to 0000862
2010-05-03 09:59gruftschreckNote Added: 0006004
2010-05-03 10:24FootkerchiefRelationship addedrelated to 0000352
2010-05-03 10:25FootkerchiefNote Added: 0006008
2010-05-03 14:18gruftschreckNote Added: 0006030
2010-05-03 14:18gruftschreckNote Edited: 0006030bug_revision_view_page.php?bugnote_id=0006030#r2233
2010-05-10 04:40Logical2uRelationship addedparent of 0001819
2010-05-11 19:43jgoodwinNote Added: 0006568
2010-05-11 19:43jgoodwinIssue Monitored: jgoodwin
2010-05-12 04:03Logical2uRelationship addedhas duplicate 0001839
2010-05-18 04:04gruftschreckNote Added: 0006934
2011-03-22 08:43FootkerchiefRelationship addedhas duplicate 0004304
2012-02-16 12:30FootkerchiefRelationship addedrelated to 0000498
2016-07-11 00:21LociRelationship addedrelated to 0009883
2018-04-16 18:40HuntthetrollIssue Monitored: Huntthetroll

Notes
(0005939)
gruftschreck   
2010-05-02 11:43   
found out the reason for this bug... the creature kept assigned to the pond, so the dwarfes tried to lead it to the pond, but it simply wasn't possible anymore.
(0006004)
gruftschreck   
2010-05-03 09:59   
another hint to the bug:

the dwarf who released the creature got severely injured by the creature. After getting unconcious he was stuck in a loop of "got interupted by goblin spearman". Look at the screen here: http://www.flickr.com/photos/8684252@N05/4571903655/sizes/o/in/photostream/ [^]

if the goblin now runs into a cage trap the other dwarves try to lead the goblin to the pit. But they get interrupted by the original releaser. (reproducably, they could walk with the goblin one to two steps but then lost the goblin and the gobo was free again)

My workaround was unassigning the goblin from the pit, putting the cage directly next to the pit and assigning the goblin again to the pit. Since only one step away, the dwarves were able to push the goblin into the pit. After the goblin died, the initial releaser got out of the "interrupted by" loop and his wounds could be treated.

May be able (I think I backupped the save to post it here, but on another PC) to upload a savegame showing this bug.
(0006008)
Footkerchief   
2010-05-03 10:25   
The save would probably be helpful, yeah. You can upload it to http://dffd.wimbli.com/ [^]
(0006030)
gruftschreck   
2010-05-03 14:18   
will see if I find the savegame at weekend.

think its directly related to 0001061

(0006568)
jgoodwin   
2010-05-11 19:43   
Did you do anything to disarm the goblin after you trapped him? Or did you tell your dwarf to try to grab an armed goblin with his bare hands and drag him to a pit. They would always escape in 40d if they weren't disarmed, and even sometimes when they had been disarmed.

It may be the dwarfs aren't repeatedly freeing it as much as repeatedly trying to pit the goblin and it's poking them with its spear and getting away.
(0006934)
gruftschreck   
2010-05-18 04:04   
don't have the save any more, will post one if I see this bug again.

@jgoodwin:
No I didn't disarm the goblin, but armed goblins were thrown into the pit before, so it works with armed goblins anyway. My error at the time was, that I tried to pit more than one creature at the same time (3 to be precise, 2 were thrown into the pit, the 3rd not).