Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001896 | Dwarf Fortress | Dwarf Mode -- Buildings, General | public | 2010-05-16 07:33 | 2016-01-18 08:59 |
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Reporter | Wyrm | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | Windows XP | OS Version | |
Product Version | 0.31.03 | |
Target Version | | Fixed in Version | 0.31.20 | |
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Summary | 0001896: Custom workshops get assigned (a) key by default |
Description | In a custom building, if you do not specify a build key with the [BUILD_KEY:] tag, or specify NONE, then it gets assigned the 'a' key. All of them.
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Steps To Reproduce | Make a custom building. Do not include a [BUILD_KEY:] tag, or specify [BUILD_KEY:NONE]. Voila. |
Additional Information | I see no reason why every workshop build should have a hotkey, as some can be rarely used and that hotkey only clutters the interface. Even if there were, the program should bark at us when not specified, and/or assign each a unique hotkey that doesn't collide with other workshops. |
Tags | Intentional/Expected? |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2010-05-16 07:33 | Wyrm | New Issue | |
2014-01-27 14:39 | Footkerchief | Tag Attached: Intentional/Expected? | |
2015-12-13 07:30 | Hedede | Note Added: 0033835 | |
2015-12-13 08:21 | Hedede | Note Added: 0033837 | |
2015-12-13 08:25 | Hedede | Note Edited: 0033837 | bug_revision_view_page.php?bugnote_id=0033837#r13641 |
2015-12-13 10:23 | Hedede | Issue Monitored: Hedede | |
2016-01-18 05:44 | Hedede | Issue End Monitor: Hedede | |
2016-01-18 08:59 | Footkerchief | Status | new => resolved |
2016-01-18 08:59 | Footkerchief | Fixed in Version | => 0.31.20 |
2016-01-18 08:59 | Footkerchief | Resolution | open => fixed |
2016-01-18 08:59 | Footkerchief | Assigned To | => Toady One |