Dwarf Fortress Bug Tracker - Dwarf Fortress
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0001980Dwarf FortressGeneralpublic2010-05-19 18:552010-06-09 06:45
martin 
Footkerchief 
normalcrashrandom
closedduplicate 
Mac OS XMac OS X10.6.3
0.31.04 
 
0001980: Mac - Random crash
Game crashes to terminal randomly. Returns the following error:

Pathfinder/df: line 5: 11090 Bus error ./dwarfort.exe
Appears to happen randomly. I've not been able to tie it down to a specific action. Usually the game will run for a month to half a season before it happens. On reload from save, it'll continue for about that time as well. It's possible it's tied to an in-game event that isn't set in motion until after the save and then takes time to carry out, but so far there's no specific action that I've found I cannot do. Because of this, I have no save to offer.

Graphics are off, so it's unrelated to that bug.
No tags attached.
duplicate of 0001046closed Toady One Melting item produces hard crash. 
Issue History
2010-05-19 18:55martinNew Issue
2010-05-19 18:59martinNote Added: 0007033
2010-05-19 23:36FootkerchiefNote Added: 0007046
2010-05-19 23:37FootkerchiefNote Edited: 0007046bug_revision_view_page.php?bugnote_id=0007046#r2631
2010-05-19 23:37FootkerchiefRelationship addedchild of 0001966
2010-05-19 23:39FootkerchiefRelationship deletedchild of 0001966
2010-05-22 13:08martinNote Added: 0007199
2010-05-22 13:30FootkerchiefNote Added: 0007200
2010-05-22 13:30FootkerchiefRelationship addedduplicate of 0001046
2010-05-22 13:30FootkerchiefStatusnew => resolved
2010-05-22 13:30FootkerchiefResolutionopen => duplicate
2010-05-22 13:30FootkerchiefAssigned To => Footkerchief
2010-06-09 06:45Toady OneStatusresolved => closed

Notes
(0007033)
martin   
2010-05-19 18:59   
I wonder if it's related to bug 1966. Foot notes there that save/load resets some of the pathfinding stuff. http://www.bay12games.com/dwarves/mantisbt/view.php?id=1966 [^]

I have bridges and other triggered buildings but none have been pulled or activated since I started running 0.31.04. I've done some digging, installation of hatch covers, building of floors over open areas, however all of which would have changed pathfinding. It's possible one of these activities triggered the crash.
(0007046)
Footkerchief   
2010-05-19 23:36   
(edited on: 2010-05-19 23:37)
If you just leave the save to run with no input, does it still crash? If so, it would be helpful to upload it to http://dffd.wimbli.com/ [^]

And yeah, it would be helpful to experiment with bridges, hatches, etc. to see if those cause crashes more reliably.

(0007199)
martin   
2010-05-22 13:08   
Why don't we close this for now. I've had a steady melt items job going (interspersed with some other smelter tasks) in my fortress and it's entirely possible looking at what Toady just fixed that it was responsible for the crash. I'll open a new one if I can better determine a cause.
(0007200)
Footkerchief   
2010-05-22 13:30   
Mmkay, we'll chalk it up to 0001046 for now. You can also reopen this one if you want.