Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000201Dwarf FortressDwarf Mode -- Jobs, Animal Handlingpublic2010-04-02 17:192015-01-10 09:27
Windows XP
0000201: Taming caged herbivores leaves seeds in the cage
I caged several wild elephants, built the resulting cages by my kennels, then tamed the elephants.
The animal trainer used wild strawberries to do the taming.
After taming, I let the tamed elephants out, and removed the constructed cage.

Some time later, when the cages were back in the stockpile, I noticed they were flashing between seed and cage - they contained wild strawberry seeds - presumably left over from the taming.

The only way to retrieve the seeds seems to be to mark them for dumping.
Tame a caged herbivore (e.g. elephant) in a constructed cage. Free the tamed animal then deconstruct the cage. Look for seeds in the cage afterwards.
Animal training, seeds
Issue History
2010-04-02 17:19oliverNew Issue
2010-04-02 17:25QuietustNote Added: 0000342
2010-04-02 17:26QuietustNote Edited: 0000342bug_revision_view_page.php?bugnote_id=0000342#r94
2010-04-02 17:26QuietustNote Edited: 0000342bug_revision_view_page.php?bugnote_id=0000342#r95
2010-04-02 17:26Logical2uNote Added: 0000343
2010-04-21 14:44kaefermelderNote Added: 0004506
2010-04-21 14:56AkjoschNote Added: 0004508
2010-04-21 15:27oliverNote Added: 0004513
2010-04-29 13:37FootkerchiefCategoryGeneral => Dwarf Mode -- Jobs, Animal Handling
2010-05-01 06:12Brandon816Tag Attached: Animal training
2010-05-01 06:12Brandon816Tag Attached: seeds
2015-01-10 09:27ptb_ptbNote Added: 0031847

2010-04-02 17:25   
(edited on: 2010-04-02 17:26)
The same thing happened in and earlier, so at least it's not a new bug.

2010-04-02 17:26   
Old 'bug' - at least 4 years old - see http://www.bay12games.com/forum/index.php?topic=6656.0 [^]

Wasn't on the old bug list though.

Just related to general cage quirkiness, probably.
2010-04-21 14:44   
Not a bug - where would you expect the seeds to go that the elephant, like any creature eating a plant, leaves behind? ;)
2010-04-21 14:56   
I would expect dung (which I'd use to fertilize my farms), but that's a separate feature request ...

But, yeah, this is old. Worked the same in 40d, I got used to it by now.
2010-04-21 15:27   
The bug is not "OMG there are seeds left!"

The bug is that the seeds are not accessible for general use unless you jump through hoops. If they just dropped to the ground, or if seeds inside a cage were available for general hauling, then that'd be fine.
2015-01-10 09:27   
I believe cages are waterproof. It doesn't really stretch credibility any further that they are seed-proof.