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0002754Dwarf FortressMiscellaneous Crashespublic2010-07-18 13:062014-07-27 12:33
tomsk 
Footkerchief 
normalcrashalways
resolvedunable to reproduce 
PC x86Windows VistaUltimate 32bit
0.31.10 
 
0002754: game crashes & closes on 15th Galena 1053
I have 2 fortresses, each on a different world, that crash to desktop on the 15th Galena 1053. A windows BEX error is generated upon exit. There is no mention of anything untoward in the logs.

Data from the exception report:

Problem signature:
  Problem Event Name: BEX
  Application Name: Dwarf Fortress.exe
  Application Version: 0.0.0.0
  Application Timestamp: 4c398089
  Fault Module Name: MSVCR90.dll
  Fault Module Version: 9.0.30729.4148
  Fault Module Timestamp: 4a594c79
  Exception Offset: 0006ccb5
  Exception Code: c0000417
  Exception Data: 00000000
  OS Version: 6.0.6002.2.2.0.256.1
  Locale ID: 2057
  Additional Information 1: cada
  Additional Information 2: 35e498a46227a4acf7990f01cc94951d
  Additional Information 3: faf8
  Additional Information 4: bd0f356e7ac3d0b9106d160db16b6fe8
load file, let it run. file to be uploaded shortly.
using mayday tileset, init files included in uploaded file package which will be uploaded shortly.
No tags attached.
related to 0002928new  Crash on site selection in rectangular world 
Issue History
2010-07-18 13:06tomskNew Issue
2010-07-18 13:07tomskIssue Monitored: tomsk
2010-07-18 13:07tomskIssue End Monitor: tomsk
2010-07-18 13:41tomskNote Added: 0010595
2010-07-18 16:07Rafal99Note Added: 0010600
2010-07-18 16:09Rafal99Note Edited: 0010600bug_revision_view_page.php?bugnote_id=0010600#r4110
2010-07-18 17:46FootkerchiefNote Added: 0010605
2010-07-19 09:16tomskNote Added: 0010642
2010-07-19 09:18tomskNote Edited: 0010642bug_revision_view_page.php?bugnote_id=0010642#r4127
2010-07-19 09:25FootkerchiefNote Added: 0010643
2010-07-19 09:30tomskNote Added: 0010645
2010-08-22 09:03FootkerchiefRelationship addedrelated to 0002928
2014-07-27 12:32FootkerchiefNote Added: 0027700
2014-07-27 12:32FootkerchiefStatusnew => resolved
2014-07-27 12:32FootkerchiefResolutionopen => not fixable
2014-07-27 12:32FootkerchiefAssigned To => Footkerchief
2014-07-27 12:33FootkerchiefResolutionnot fixable => unable to reproduce
2014-07-27 12:33FootkerchiefNote Edited: 0027700bug_revision_view_page.php?bugnote_id=0027700#r10462

Notes
(0010595)
tomsk   
2010-07-18 13:41   
DFFD link: http://dffd.wimbli.com/file.php?id=2725 [^]
(0010600)
Rafal99   
2010-07-18 16:07   
(edited on: 2010-07-18 16:09)
15 Galena is usually the time when human caravan arrives, and summer ambushes / sieges come. So the crash might be related to either traders or invaders I think.

(0010605)
Footkerchief   
2010-07-18 17:46   
Have you done any modding?
(0010642)
tomsk   
2010-07-19 09:16   
(edited on: 2010-07-19 09:18)
>Have you done any modding?

Prior to world creation I took the diacritics out of the 4 language files, shrank the caverns z-axis a little (increased the gap to the surface), and added the [shell] parameter to the bone template.

(0010643)
Footkerchief   
2010-07-19 09:25   
Hmm, yeah, none of that should have caused a crash if it was prior to world gen.
(0010645)
tomsk   
2010-07-19 09:30   
I've taken a closer look at the language files I modded; in the human file only I managed to get spaces in some of the words, for example: [T_WORD:STRANGLE:r lid]. If it is the human traders causing it to blow up, maybe it's related to this.
(0027700)
Footkerchief   
2014-07-27 12:32   
(edited on: 2014-07-27 12:33)
Hard to know if this is one of the many crashes that have since been fixed.