Dwarf Fortress Bug Tracker - Dwarf Fortress
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0002869Dwarf FortressPathfindingpublic2010-07-28 02:472016-12-06 14:41
wRAR 
Dwarfu 
normalminoralways
confirmedopen 
0.31.12 
 
0002869: Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
Free dwarves constantly try to haul something (it appears to be refuse from the inside, because it can be disabled by the refuse haul options, but not by the outside refuse haul option), butchers often try to butcher some inaccessible and invisible corpse and I received similar spam messages from the hunter a couple of times. I think all this is about items in caverns, and at least in the case with butchers the items are invisible and not listed in Stocks.
I have some one-way and/or hanging stairs into caverns so it may be related to 0000470
The save: http://dffd.wimbli.com/file.php?id=2840 [^]
Save Included
related to 0001254resolved Toady One When cavern is breached, web collection pathfinding spams with "unable to find path" 
parent of 0002884resolved Toady One cancels store owned item: item inaccessible [every 5 seconds] 
parent of 0003040resolved Dwarfu Dwarves get stuck in a "could not find path" loop for no obvious reason 
has duplicate 0008109resolved lethosor Underground items create hauling jobs even when not yet discovered 
has duplicate 0008817resolved Dwarfu Flood of stockpile cancellations for no discernible reason 
related to 0008897acknowledged lethosor With enough looms and automatic web collection enabled, dwarves will only accept web collection jobs 
related to 0002814confirmed Loci message spam: dwarf cancels Hunt: Could not find path 
related to 0011418acknowledged Loci Endless pathing errors attempting to eat inaccessible food 
Issue History
2010-07-28 02:47wRARNew Issue
2010-07-28 03:07user891Note Added: 0011179
2010-07-28 15:15FootkerchiefNote Added: 0011202
2010-07-28 15:16FootkerchiefRelationship addedrelated to 0000597
2010-07-28 17:48DwarfuNote Added: 0011215
2010-07-28 18:33FootkerchiefNote Added: 0011219
2010-07-28 18:33FootkerchiefNote Edited: 0011219bug_revision_view_page.php?bugnote_id=0011219#r4380
2010-07-28 19:10DwarfuNote Added: 0011222
2010-07-28 20:26FootkerchiefRelationship deletedrelated to 0000597
2010-07-28 20:27FootkerchiefRelationship addedrelated to 0001254
2010-07-28 21:26wRARNote Added: 0011230
2010-07-28 21:29wRARNote Added: 0011231
2010-07-28 21:33FootkerchiefRelationship addedparent of 0002884
2010-07-28 21:35wRARNote Deleted: 0011230
2010-07-28 21:36wRARNote Edited: 0011231bug_revision_view_page.php?bugnote_id=0011231#r4384
2010-08-03 14:24InsanityPreludeNote Added: 0011461
2010-08-04 22:17InsanityPreludeIssue Monitored: InsanityPrelude
2010-08-05 00:32king doomNote Added: 0011514
2010-08-16 10:36FootkerchiefRelationship addedparent of 0003040
2011-02-05 09:49DwarfuTag Attached: Save Included
2011-04-09 23:38wRARNote Added: 0017261
2012-04-15 08:45RedKingNote Added: 0022272
2012-04-16 08:19Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2014-07-31 12:47DwarfuAssigned To => Dwarfu
2014-07-31 12:47DwarfuStatusnew => acknowledged
2014-08-21 13:16lethosorRelationship addedhas duplicate 0008109
2014-08-21 13:17lethosorSummaryMassive "item inaccessible"/"could not find path" spam => Massive "item inaccessible"/"could not find path" spam results from hauling jobs targeting unrevealed items
2014-08-21 13:28NormalBatesNote Added: 0029444
2014-08-22 12:52FootkerchiefStatusacknowledged => confirmed
2015-02-18 03:26DwarfuRelationship addedhas duplicate 0008817
2015-04-05 15:40lethosorRelationship addedrelated to 0008897
2015-12-16 13:34CyberPhantomNote Added: 0033962
2016-12-06 14:41LociNote Added: 0036074
2017-04-02 15:08LociRelationship addedrelated to 0002814
2017-06-08 19:25HuntthetrollIssue Monitored: Huntthetroll
2020-02-26 18:35LociRelationship addedrelated to 0011418

Notes
(0011179)
user891   
2010-07-28 03:07   
I've had the same spam in with burrows. Dwarves are constantly prioritising Storing Own Item over anything they can do in the burrow, even if going outside means certain death.
(0011202)
Footkerchief   
2010-07-28 15:15   
Are the dwarves confined to a burrow?
(0011215)
Dwarfu   
2010-07-28 17:48   
I only found 1 stairwell (z-71/z-72) that was an up stair with an up/down below it...but it was blocked off, so it shouldn't have been used in pathing anyways.

Announcements setting was on 'some.'

No burrows (w), no points (N).

One of the items is a bat man spearman left eye tooth on z-123. It is not revealed yet, so this is probably a child of 0000010.
(0011219)
Footkerchief   
2010-07-28 18:33   
Hmm... if there are webs down there, this is probably 0001254.

(0011222)
Dwarfu   
2010-07-28 19:10   
There are webs, but I specifically zoomed to the item one of the jobs was canceling on.

The job was 'Store Item in Stockpile' and the cancellation messages were 'Store Item in Stockpile: Could not find path' and 'Store Item in Stockpile: Job item misplaced.'

I forbid all the unrevealed underground animal peoples' parts.

The cancellations also occur on some crundle parts (right upper leg & a tail) in an (now) inaccessible part of the cavern.

The player has done some re-walling down there (may be unrelated) - I can't find a clear path to the crundle parts or the dead dwarf (z-110)(it is possible he may have fallen - the combat reports are cleared so I can't see if it was a collision or not).

However, once forbidden, all cancellation messages stop.

Note to player: Named battle axe down there, unless you create a path to it, may cause problems also - might want to forbid it until you can get to it.
(0011231)
wRAR   
2010-07-28 21:29   
(edited on: 2010-07-28 21:36)
Dwarfu: yes, the dwarf has fallen about 50 levels I think. The axe is forbidden along with the dwarf's body and other possessions, though it is displayed without {}, I've forgot to check for such bug here.

(0011461)
InsanityPrelude   
2010-08-03 14:24   
This was happening in my fort here: http://dffd.wimbli.com/file.php?id=2892 [^]

I suspect there's a corpse somewhere in the hidden part of the bronze colossus's cave that they're going after, because all the visible ones were forbidden already and the constant "Dwarf cancels Store Item In Stockpile: Item inaccessible" spam stopped when I set the refuse stockpile not to accept corpses.
(0011514)
king doom   
2010-08-05 00:32   
This happens when you open up a path into a cavern layer with something the dwarves are assigned to haul, refuse or whatever odds and sods the various animal man civilisations spawn with when the game starts. Since there is a path to the item, the dwarves are assigned to collect it, but since the path has not yet been revealed and is still covered by the fog of war, they can't get to it, and thus you get all the cancel spam.
(0017261)
wRAR   
2011-04-09 23:38   
Well, I haven't seen this yet in new versions.
(0022272)
RedKing   
2012-04-15 08:45   
I can confirm that it still happens as of v34.07.

Have an embark that included (unknown to me at the time) a cave site.

Something down there is pretty regularly racking up the kills of troglodytes and giant olms (which show up on my Status screen under Missing/Deceased). Once I made a refuse stockpile, I was getting spammed with "Urist McHauler cancels Store Item in Stockpile: Item inaccessible." messages. Once I specifically forbade Troglodyte and Giant Olm corpses, the spam went away.
(0029444)
NormalBates   
2014-08-21 13:28   
Still happening to me in 40.09, save here: http://dffd.wimbli.com/file.php?id=9480 [^]
(0033962)
CyberPhantom   
2015-12-16 13:34   
I can confirm this is still happening in 0.42.03. A save is available here: http://dffd.bay12games.com/file.php?id=11499 [^]
(0036074)
Loci   
2016-12-06 14:41   
v0.43.03:

An ex-liaison's lost teeth in an unexplored cavern caused constant "item inaccessible" spam.

http://dffd.bay12games.com/file.php?id=12600 [^]

http://www.bay12forums.com/smf/index.php?topic=161506.0 [^]