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0002905Dwarf FortressDwarf Mode -- Justicepublic2010-07-30 21:582014-09-06 13:36
Mord_Sith 
Toady One 
normalminorrandom
resolvedfixed 
PCWindows XP X64 editionSP3
0.31.10 
 
0002905: Dwarves that recieve beatings do not heal
Here's one I found, not able to reproduce so far, it seems to be tied to the captain of the guard enforcing dwarven justice. I had just enabled the position so he's been doing the rounds, he was a novice wrestler / fighter that I gave an artifact crossbow to before he started his duties.

Pretty much everyone he beat is still wounded and I have one fellow who's knocked right out with ribs smashed his liver fractured and his skull and nose broken. He can't move and nobody takes him to the hospital, funny thing is, they still feed and water him on the ground where he lay.

All the others are permanently walking wounded with various degrees of internal damage only.
Justice enabled dwarf, No Cages or Chains defined for justice, possibly have to have novice or higher in wrestling / fighting and a lawbreaker dwarf.
Minor changes to the INIT and worldgen seed, just increased the number of caves in the world using the Island Huge worldgen setting.

Init changes are:
[SOUND:NO]
[VOLUME:0]
[INTRO:NO]
[PRINT_MODE:STANDARD]
Artifact, captain of the guard, healthcare, justice, wounds, wrestling
related to 0000094confirmed Toady One Injured dwarves not recovered, ignored by doctors, and/or don't get food/water 
related to 0002080new  Beaten dwarf ignores wounds 
has duplicate 0002279resolved Footkerchief Punished Dwarf Ignored by Medical Staff 
related to 0003901resolved Toady One Wounded criminals not recovered 
Issue History
2010-07-30 21:58Mord_SithNew Issue
2010-07-30 22:02Mord_SithTag Attached: Artifact
2010-07-30 22:02Mord_SithTag Attached: captain of the guard
2010-07-30 22:02Mord_SithTag Attached: healthcare
2010-07-30 22:02Mord_SithTag Attached: wounds
2010-07-30 22:02Mord_SithTag Attached: wrestling
2010-07-30 22:02Mord_SithTag Attached: justice
2010-07-31 03:58FootkerchiefNote Added: 0011317
2010-07-31 03:58FootkerchiefRelationship addedchild of 0001582
2010-07-31 07:55Mord_SithNote Added: 0011322
2010-07-31 08:12Mord_SithNote Edited: 0011322bug_revision_view_page.php?bugnote_id=0011322#r4439
2010-07-31 08:14Mord_SithNote Edited: 0011322bug_revision_view_page.php?bugnote_id=0011322#r4440
2010-09-18 16:12NidorNote Added: 0012798
2010-09-18 16:24NidorNote Edited: 0012798bug_revision_view_page.php?bugnote_id=0012798#r4972
2011-04-09 08:34FootkerchiefRelationship addedrelated to 0002279
2012-03-05 09:03FootkerchiefRelationship deletedrelated to 0002279
2012-03-05 09:06FootkerchiefRelationship addedhas duplicate 0002279
2012-03-05 09:07FootkerchiefRelationship addedrelated to 0000094
2012-03-05 09:07FootkerchiefRelationship deletedchild of 0001582
2012-03-05 09:07FootkerchiefRelationship addedrelated to 0002080
2012-03-05 21:17FootkerchiefRelationship addedrelated to 0003901
2014-09-06 13:36Toady OneNote Added: 0029995
2014-09-06 13:36Toady OneStatusnew => resolved
2014-09-06 13:36Toady OneResolutionopen => fixed
2014-09-06 13:36Toady OneAssigned To => Toady One

Notes
(0011317)
Footkerchief   
2010-07-31 03:58   
You should upload a save demonstrating this problem to http://dffd.wimbli.com/ [^]

What does his current job display as?
(0011322)
Mord_Sith   
2010-07-31 07:55   
(edited on: 2010-07-31 08:14)
The wounded dwarves or the Captain of the guard?

The walking wounded are going about their jobs as normal, although a bit slow and constantly winded in some cases.

The wounded on the floor dwarf's job is Rest and he's blinking with an X right by the craftsdwarf shop he was beaten by.

The Captain is training and doing whatever he feels like for the most part, funny thing is he is training about half the time for marksdwarf with the target at the moment.

I'll fire up the save shortly, the laying wounded is on the second floor and has been there at the save point roughly a year and a half(ish?) I've kinda lost count on the years.

-edit-

Just to point out the wounded dwarves never went to the hospital at all after justice beatings, and they refuse to drag the badly wounded dwarf to the hospital for diagnosis.

-edit 2-

Here's the link to the DFFD thread with the save: http://dffd.wimbli.com/file.php?id=2866 [^]

(0012798)
Nidor   
2010-09-18 16:12   
(edited on: 2010-09-18 16:24)
Confirmed with my latest fort, punished dwarf got a broken hand, and went into "resting injuries" mode where he stood, which was on top of a cabinet. Also set hospital zones/beds etc like original poster and still no response from the idle chief medical dwarf.

I have found a workaround however, building a cage trap under them. Seeing how they are unconscious, they will trigger the trap, and you can build the trap inside the hospital zone and release them. Since they "cancel rest - caged" they will reset the rest on release and move to the hospital bed.

(0029995)
Toady One   
2014-09-06 13:36   
This seems like the rest+ko bug that is fixed for 0.40.12.