Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003337Dwarf FortressDwarf Mode -- Invasionspublic2010-09-28 23:472010-10-06 11:31
Toady One 
0003337: Goblins don't show up
As per:
http://www.bay12forums.com/smf/index.php?topic=67098.0 [^]

Other people seem to be having the same issue.
As per:

http://www.bay12forums.com/smf/index.php?topic=67098.0 [^]

Other people seem to be having the same issue.
goblins, worldgen
related to 0003461acknowledged Footkerchief Underground animal people don't arrive from off-map to invade your fortress 
Issue History
2010-09-28 23:47tyrspawnNew Issue
2010-09-29 00:15lotus093Note Added: 0013054
2010-09-29 00:15lotus093Note Edited: 0013054bug_revision_view_page.php?bugnote_id=0013054#r5058
2010-09-29 04:13NKDietrichNote Added: 0013058
2010-09-29 12:58topace3kNote Added: 0013067
2010-09-29 12:58topace3kNote Edited: 0013067bug_revision_view_page.php?bugnote_id=0013067#r5063
2010-09-29 14:40Jiri PetruNote Added: 0013073
2010-09-30 09:40NidorNote Added: 0013085
2010-09-30 16:12MorrolanIssue Monitored: Morrolan
2010-09-30 23:08LyiatNote Added: 0013095
2010-10-01 03:56Hieronymous AlloyIssue Monitored: Hieronymous Alloy
2010-10-01 06:31AkjoschNote Added: 0013097
2010-10-01 06:49UristcomputerbubbaIssue Monitored: Uristcomputerbubba
2010-10-01 06:49UristcomputerbubbaIssue End Monitor: Uristcomputerbubba
2010-10-01 07:41ShadesIssue Monitored: Shades
2010-10-01 15:01rizandomNote Added: 0013102
2010-10-01 21:11lotus093Tag Attached: worldgen
2010-10-01 21:11lotus093Tag Attached: goblins
2010-10-02 04:21Toady OneNote Added: 0013115
2010-10-02 04:21Toady OneStatusnew => resolved
2010-10-02 04:21Toady OneFixed in Version => 0.31.15
2010-10-02 04:21Toady OneResolutionopen => fixed
2010-10-02 04:21Toady OneAssigned To => Toady One
2010-10-06 11:31MorrolanIssue End Monitor: Morrolan
2014-01-29 10:37FootkerchiefRelationship addedrelated to 0003461

2010-09-29 00:15   
you could probably be a bit more specific in the description...

My newest fortress, in a new world genned in .14 hasn't had humans or goblins show up. They all show up on the civ list on embark. I've had elf traders and dwarf traders.

I've played this fort for only 3 years so far, but I seem to remember the way things used to go was that elves and humans would come sequentially after the first dwarf caravan shows up in a year, and goblins showing up that same year.

2010-09-29 04:13   
I have yet to see any goblins or kobolds in .14. Nothing about 5 or 6 years in despite goblins appearing on the embark screen, and embarking right next to one of their outposts.

Worlds from .12 that are updated to .14 experience normal invasions.
2010-09-29 12:58   
More specifically, civ-based attackers of any kind do not show up. I have an approximately 4 Y/O fort in .14 that has yet to see an ambush, thieves, or siege, despite being at war, having access to all civs, etc.

Human and dwarven traders have shown up like normal for me, though they are still missing their wagons.

Jiri Petru   
2010-09-29 14:40   
Do humans siege when you're at war with them? I though it might have something to do with the nonexistant sites for anyone else than humans.
2010-09-30 09:40   
Same issue in my current game, sitting at almost 10 years without sign of invasions/ambush/thieves. Just 2 giants so far, legends shows that the goblins are alive and well, and embark screen shows that they are neighbors.
2010-09-30 23:08   
Five year old fort here, no invasions, sieges, or thieves. I did get a forgotten beast to wake up under the fort, but thats about it.
2010-10-01 06:31   
Seeing as invasions happen more or less normally with a .12 generated world, I'd say this is a problem with the history generation, not with invasions.
2010-10-01 15:01   
Same problem here, I've had several forts for 3-4 years without a single thief/ambush/siege of any kind. Guess I'll gen worlds in .12.
Toady One   
2010-10-02 04:21   
This should be fixed up for 0.31.15. It thought they were lizardmen or something and was waiting for you to irritate their cave feature.