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0003498Dwarf FortressMaterial Propertiespublic2010-11-02 10:232012-01-22 07:59
Quietust 
 
normalminoralways
newopen 
0.31.16 
 
0003498: Some hardcoded materials are unrealistically immune to heat/cold
The hardcoded HEATDAM_POINT, COLDDAM_POINT, IGNITE_POINT, MELTING_POINT, and BOILING_POINT values for potash, ash, pearlash, mud, and grime are all set to NONE, making these materials effectively indestructible.

Assuming potash is potassium oxide and pearlash is potassium carbonate, potash should have either a BOILING_POINT or HEATDAM_POINT of 10630 (as it decomposes at 350°C) and pearlash should melt at 11604 and boil/decompose at some other higher temperature. Proper values for the other materials would require knowing exactly what they're intended to be made of.
No tags attached.
related to 0003071resolved Toady One All hardcoded materials (glass etc) have uninitialized MAX_EDGE and ABSORPTION and crappy yield/fracture/strain values 
related to 0000307new  No announcements for blistering/charring, and other fire-related problems 
related to 0005472new  Hardcoded materials (mud, water) have unrealistic properties 
Issue History
2010-11-02 10:23QuietustNew Issue
2011-03-02 09:37FootkerchiefSummarySome hardcoded materials are indestructible => Some hardcoded materials are unrealistically unaffected by heat/cold
2011-03-02 09:37FootkerchiefSummarySome hardcoded materials are unrealistically unaffected by heat/cold => Some hardcoded materials are unrealistically immune to heat/cold
2011-03-02 09:37FootkerchiefRelationship addedrelated to 0003071
2011-03-03 13:51Khym ChanurIssue Monitored: Khym Chanur
2012-01-22 07:59FootkerchiefRelationship addedrelated to 0000307
2012-02-26 16:18Logical2uRelationship addedrelated to 0005472

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