Dwarf Fortress Bug Tracker - Dwarf Fortress
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0003591Dwarf FortressDwarf Mode -- Trapspublic2010-11-13 13:552010-11-13 16:03
rofl0r 
Logical2u 
highmajorsometimes
resolvedduplicate 
sdllinux
0.31.17 
 
0003591: segfaults when pulling a lever with repeat (dangerroom) and when an enemy is on a kill order but leaves the map.
* built a dangerroom, 3 tils with spike, pulled lever once, then set a repeat order on the lever. a dwarf was standing on one of the spike tiles. when the repeat order was executed, segfault

* kobold thief, set 2 squads to kill him, he left map and shortly after segfault.
No tags attached.
duplicate of 0003554resolved Toady One Game crashes when upright spike traps hit dwarves. 
duplicate of 0003555resolved Toady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 
Issue History
2010-11-13 13:55rofl0rNew Issue
2010-11-13 14:08rofl0rNote Added: 0013780
2010-11-13 16:03Logical2uNote Added: 0013786
2010-11-13 16:03Logical2uRelationship addedduplicate of 0003554
2010-11-13 16:03Logical2uStatusnew => resolved
2010-11-13 16:03Logical2uResolutionopen => duplicate
2010-11-13 16:03Logical2uAssigned To => Logical2u
2010-11-13 16:03Logical2uRelationship addedduplicate of 0003555

Notes
(0013780)
rofl0r   
2010-11-13 14:08   
note i'm not 100% sure about the leaving of the map. it could also be when the attack happened. game crashed 3 times in a row after i gave the kill order, but the last time i canceled the order before the kobold left the map, and that time it didnt crash.
(0013786)
Logical2u   
2010-11-13 16:03   
Two dupes in one!