Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0003813Dwarf FortressDwarf Mode -- Jobs, Militarypublic2010-12-13 11:172010-12-16 00:12
keisans 
Logical2u 
normalcrashsometimes
resolvedduplicate 
MacOSX10.6.5
0.31.18 
 
0003813: Game crashes when military is dispatched to attack
I saw in the forum a similar issue with 31.04 on the graphics engine, though the solution appears to be different.

Terminal output:
2010-12-13 13:50:31.749 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a7fc20 of class NSCFArray autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.750 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a0d8c0 of class NSCFNumber autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.750 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1e09790 of class NSCFDictionary autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.751 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1ae4940 of class NSCFString autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.752 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a0c040 of class NSCFNumber autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.752 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1a2f420 of class NSCFDictionary autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.754 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x40089700 of class NSCFArray autoreleased with no pool in place - just leaking
2010-12-13 13:50:31.754 dwarfort.exe[1788:5003] *** __NSAutoreleaseNoPool(): Object 0x1ae3e80 of class SDL_QuartzWindow autoreleased with no pool in place - just leaking
/Users/keisans/Desktop/Superdesk/df_osx/df: line 5: 1788 Bus error ./dwarfort.exe
logout

Create fortress in DF Mode including a militia
Wait for attack
Send militia to kill attacker
Using a Macbook (Mid 2007) intel core 2 duo at 2.16 GHz w/ 2GB RAM running OSX 10.6.5 (Build 10H574)

The similar issue in build 31.04 had the solution of setting [GRAPHICS: NO], but this is now the default behavior, and the issue persists.
No tags attached.
duplicate of 0003555resolved Toady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 
Issue History
2010-12-13 11:17keisansNew Issue
2010-12-13 13:01Logical2uNote Added: 0014567
2010-12-13 13:02Logical2uTag Attached: AWAITING UPDATE
2010-12-15 21:13keisansNote Added: 0014597
2010-12-16 00:12Logical2uNote Added: 0014601
2010-12-16 00:12Logical2uRelationship addedduplicate of 0003555
2010-12-16 00:12Logical2uStatusnew => resolved
2010-12-16 00:12Logical2uResolutionopen => duplicate
2010-12-16 00:12Logical2uAssigned To => Logical2u
2010-12-16 00:12Logical2uTag Detached: AWAITING UPDATE

Notes
(0014567)
Logical2u   
2010-12-13 13:01   
Does the game crash when you put the order out or only when the subject with the kill order on it escapes, as per 0003555?
(0014597)
keisans   
2010-12-15 21:13   
after checking it out, it appears to be the same issue as 0003555, but I would extend that to goblin snatchers as well as kobold thiefs. Thanks for pointing it out.
(0014601)
Logical2u   
2010-12-16 00:12   
Not a problem.