Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004040Dwarf FortressVegetationpublic2011-02-20 11:222011-02-22 22:14
ricree 
Dwarfu 
lowtrivialhave not tried
resolvedduplicate 
SDLLinuxUbuntu 10.04
0.31.19 
 
0004040: Deep Trees Grow in Shallow Soil Once Their Cave is Breached
Once my third cave was breached, deep tree types such as spore trees, tunnel tubes, and nether-caps begin growing in soil floors near the surface.
No tags attached.
duplicate of 0000160resolved Footkerchief Subterranean plants grow on any underground soil 
Issue History
2011-02-20 11:22ricreeNew Issue
2011-02-20 11:30DwarfuRelationship addedrelated to 0003957
2011-02-20 16:53MalicusNote Added: 0015344
2011-02-20 16:58SirPenguinNote Added: 0015345
2011-02-20 17:08QuietustNote Added: 0015346
2011-02-22 22:14DwarfuRelationship deletedrelated to 0003957
2011-02-22 22:14DwarfuRelationship addedduplicate of 0000160
2011-02-22 22:14DwarfuStatusnew => resolved
2011-02-22 22:14DwarfuResolutionopen => duplicate
2011-02-22 22:14DwarfuAssigned To => Dwarfu

Notes
(0015344)
Malicus   
2011-02-20 16:53   
Isn't this what is supposed to happen?
(0015345)
SirPenguin   
2011-02-20 16:58   
Working as intended. From the 1/20/10 dev notes:

"The plant growth stuff is all working out, so things like giant tower cap farms should be feasible, once you break into a spore source for them."
(0015346)
Quietust   
2011-02-20 17:08   
This is how Dwarf Fortress has always worked - once you discover subterranean water (an underground pool/river in 40d, or a cavern in 0.31), subterranean trees and shrubs will start growing on mud, on deep dry soil (i.e. a soil floor that has a soil wall 1 Z-level below, within a 2-tile radius), or on shallow dry soil near mud (on the same Z-level, within a 2-tile radius).