Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004179Dwarf FortressAdventure Mode -- Sitespublic2011-03-09 14:142014-07-21 03:33
Knight Otu 
0004179: Castles are always empty or populated with wild life (animals)
Since 31.19, every castle I visited was completely empty or populated only with wild-life (90% of time with horses, groundhogs and buzzards), with just one exception - a castle that was capital of the civ was populated by its lord, but there was no guards.
Play adventure mode, visit a castle
Played in various worlds, from small to medium, with short , long and very long history.
adventure mode, Castle, humans, missing
has duplicate 0004032resolved Footkerchief Civilization without capitol 
related to 0004046resolved Toady One All/Most intelligent creatures are dead. 
Issue History
2011-03-09 14:14thvazNew Issue
2011-03-09 14:49QuietustNote Added: 0016020
2011-03-09 15:26AbuDhabiNote Added: 0016021
2011-03-09 22:24thvazNote Added: 0016035
2011-03-10 07:27AONote Added: 0016044
2011-03-10 07:27AOTag Attached: adventure mode
2011-03-10 07:27AOTag Attached: AWAITING UPDATE
2011-03-10 07:27AOTag Attached: Castle
2011-03-10 07:27AOTag Attached: fixed?
2011-03-10 07:27AOTag Attached: humans
2011-03-10 07:27AOTag Attached: missing
2011-03-10 07:36FootkerchiefTag Detached: AWAITING UPDATE
2011-03-10 07:37FootkerchiefIssue Monitored: AO
2011-03-10 07:38FootkerchiefRelationship addedchild of 0004046
2011-03-10 08:47thvazNote Added: 0016049
2011-03-10 09:27Granite26Note Added: 0016050
2011-03-10 09:33AOTag Attached: Suggestion
2011-03-10 10:41thvazNote Added: 0016054
2011-03-10 12:00thvazTag Attached: Intentional/Expected?
2011-03-13 12:48thvazNote Edited: 0016054bug_revision_view_page.php?bugnote_id=0016054#r6041
2011-03-15 21:19Logical2uTag Detached: Suggestion
2011-03-26 12:04LacNote Added: 0016638
2011-03-26 12:46FootkerchiefTag Detached: fixed?
2011-03-27 12:26thvazNote Added: 0016684
2011-04-01 13:33FootkerchiefSummaryCastles are always empty or populated with wild life => Castles are always empty or populated with wild life (animals)
2011-04-01 13:34FootkerchiefRelationship replacedrelated to 0004046
2011-04-01 13:34FootkerchiefRelationship addedhas duplicate 0004032
2012-01-07 20:36DwarfuTag Detached: Intentional/Expected?
2012-01-07 20:36DwarfuTag Attached: Fixed in 0.31.26?
2012-01-07 20:37DwarfuNote Added: 0019311
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2012-02-14 13:38thvazNote Added: 0019551
2012-03-02 14:25thvazNote Added: 0021002
2012-03-07 18:03DwarfuNote Added: 0021243
2012-03-07 18:03DwarfuTag Detached: Fixed in 0.34.01?
2012-03-11 11:11NW_KohakuNote Added: 0021368
2014-07-20 23:41thvazNote Added: 0027105
2014-07-21 03:33Knight OtuNote Added: 0027111
2014-07-21 03:33Knight OtuStatusnew => resolved
2014-07-21 03:33Knight OtuResolutionopen => suspended
2014-07-21 03:33Knight OtuAssigned To => Knight Otu

2011-03-09 14:49   
Check Legends mode for historical information on those sites - it's possible the inhabitants starved to death centuries ago.
2011-03-09 15:26   
There are some castles, few and far between, which have tenants. It's difficult to find them, but they're out there.
2011-03-09 22:24   
Anyway, this issue should be adressed. Adventure mode is seriously crippled without soldiers to recruit.
2011-03-10 07:27   
Freshly downloaded 0.31.21 SDL for windows, no such problem.
2011-03-10 08:47   
Maybe it´s an ocasional problem then. I will verify what happened in Legend mode when I get home. It´s not fixed though - I had the problem in worlds generated at 31.21
2011-03-10 09:27   
Maybe a fix would be indicating long abandonned forts? Changing the color to darker grey?
2011-03-10 10:41   
(edited on: 2011-03-13 12:48)
I look at the legends and it looks like every castle was stormed by night creatures and megabeasts. The world was generated with Very High levels of monsters and savagery, so probably this is the problem.

edit: even in a medium world with medium ammount of monsters and savagery all the castles there is no one. In legend most of the records end around year 400 for all of them. These problems always occur in Very Long History worlds.

2011-03-26 12:04   
Quote from Toady in response to "are castles still often filled with animals?"
(http://www.bay12forums.com/smf/index.php?topic=80433.msg2110908#msg2110908 [^])
"Yeah, whatever's happening there is still going on. It comes from breaking out of the caravan stuff in the middle. It should be handled with the actual Release 1. I didn't want to handle it earlier since I'd just need to pull the bandaid right off again."
2011-03-27 12:26   
Good to know it will be fixed soon. It really breaks Adventure mode.
2012-01-07 20:37   
Marking for review after "Release 1" (currently marked as 0.31.26).
2012-02-14 13:38   
There are still empty fortresses without signs of decaying, even besides inhabitated cities, but I guess it is more of incomplete feature than a bug.
2012-03-02 14:25   
And it happens the same way as before - lots of wild animals at the front gate of the castle, some inside, no sign of moss or decaying doors indicating abandonment, not even in legends mode.
It is worse as longer is the world generation. Right now is pointless to generate more than 500 years TBH
2012-03-07 18:03   
Thanks for the follow-ups, thvaz, I'm removing the Fixed in 0.34.01? tag. We can revisit it when more changes occur in this area.
2012-03-11 11:11   
This seems to be getting better after 0.34.05 - the soldiers seem to have either been starving to death or getting devoured by werecritters.

I have a world right now where essentially every castle has soldiers in it. (Legends Viewer says only 1 out of roughly 50 is actually deserted in a 400-year world.)
2014-07-20 23:41   
We don't have any more wilderness castles, I think this should be closed to reduce clutter.
Knight Otu   
2014-07-21 03:33   
Yeah. Suspended until the outdoor keeps are back.