Dwarf Fortress Bug Tracker - Dwarf Fortress
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0004403Dwarf FortressDwarf Mode -- Itemspublic2011-03-31 02:022020-07-13 16:15
Kogut 
lethosor 
normaltweakalways
needs feedbackopen 
SDLwindows7
 
 
0004403: It is impossible to dump owned items
General bug/"design bug"/feature request
mark owned item for dumping
General problem, specific cases: 0002008 (Dumping owned rotten food don't work), 0001299 (Rotting food still owned after owner goes insane, can't be dumped), owned clothes scattered around etc
No tags attached.
parent of 0001299new  Rotting food still owned after owner goes insane, can't be dumped 
parent of 0007680confirmed Footkerchief Dwarves continually accumulate larger and larger numbers of tattered owned clothing items 
Not all the children of this issue are yet resolved or closed.
Issue History
2011-03-31 02:02KogutNew Issue
2012-03-17 08:35KogutNote Added: 0021532
2012-03-17 08:36KogutNote Edited: 0021532bug_revision_view_page.php?bugnote_id=0021532#r8037
2012-03-17 08:37KogutNote Edited: 0021532bug_revision_view_page.php?bugnote_id=0021532#r8038
2012-03-17 11:33thvazNote Added: 0021537
2012-03-19 07:07FootkerchiefRelationship addedrelated to 0001299
2014-07-28 02:30Knight OtuRelationship addedparent of 0007680
2015-03-10 21:17Afghani84Issue Monitored: Afghani84
2015-12-21 14:15NolanSyKinsleyNote Added: 0034106
2015-12-22 20:54LociNote Added: 0034148
2015-12-22 20:54LociNote Edited: 0034148bug_revision_view_page.php?bugnote_id=0034148#r13750
2015-12-22 22:29NolanSyKinsleyNote Added: 0034150
2015-12-22 22:37NolanSyKinsleyNote Edited: 0034150bug_revision_view_page.php?bugnote_id=0034150#r13752
2015-12-22 22:38NolanSyKinsleyNote Edited: 0034150bug_revision_view_page.php?bugnote_id=0034150#r13753
2015-12-27 09:01lethosorRelationship replacedparent of 0001299
2015-12-27 09:08lethosorNote Added: 0034218
2015-12-27 09:08lethosorAssigned To => lethosor
2015-12-27 09:08lethosorStatusnew => needs feedback
2020-07-13 16:15andrew.moiseNote Added: 0040639
2020-07-29 22:46andrew.moiseIssue Monitored: andrew.moise

Notes
(0021532)
Kogut   
2012-03-17 08:35   
(edited on: 2012-03-17 08:37)
should be mostly fixed per 03/16/2012 devlog ("Toady One I dealt with the ownership of discarded items today. It lapses after a time if the item is not held by the dwarf or in the dwarf's rooms.")

But there may be a problem with a item in the room.

(0021537)
thvaz   
2012-03-17 11:33   
It could be solved by disowning the room, though I think we would be in workaround territory...
(0034106)
NolanSyKinsley   
2015-12-21 14:15   
this is still an issue as of 42.03. Militia dwarves drop food in their room after getting off duty and leave the food to rot, you are unable to dump the items as they are owned and they simply refuse to dump them, inevitably causing miasma.

Disowning the room did not work, the food was still owned by the dwarves and they still refused to dump it.
(0034148)
Loci   
2015-12-22 20:54   
@NolanSyKinsley:

Removing the room assignment *does* work, you just need to wait a month or so for the ownership to expire.

The root cause of your problem is likely that you have mining, woodcutting, or hunting labors enabled on your military dwarves, causing them to drop their uniform (including backpack and owned food) when they go off duty (0001451).

(0034150)
NolanSyKinsley   
2015-12-22 22:29   
(edited on: 2015-12-22 22:38)
How can you say it "*does*" work, when you then follow up with "wait a month or so" when this is food outside a stockpile we are talking about here, the "month or so" you tell me to wait then means the food then rots and spreads miasma, with no resolution or ability to stop it so obviously it *does not* work and the bug and issue are still present.

Having a soldier drop their rations in their room after getting off duty, repeatedly, stockpiling food and letting it rot is a bug, disowning the room repeatedly and constantly is not a solution, especially with the added on stipulation of having to wait "months" for it to possibly work when dealing with rotting food.

When the militia gets off duty they should be allowed to continue their jobs without interruption or micromanagement, after all, that is what a militia is, the people arming themselves, if it was meant to be full time they would be called the army, or the guard.

 Even if they are meant to be full time, dropping food to rot where it is is unacceptable, under any shift change circumstance, and not allowing said dropped item to be dumped for any time period, or at all, is even more outlandish and unacceptable and should be considered a bug on all fronts.

(0034218)
lethosor   
2015-12-27 09:08   
I don't know if dumping things like owned (non-tattered) clothing is reasonable, but dumping rotting food is. (I marked 0001299 as a child of this, since it deals specifically with insanity.)
A save uploaded to http://dffd.bay12games.com/ [^] would be helpful for reproduction/testing/fixing purposes.
(0040639)
andrew.moise   
2020-07-13 16:15   
I'd like to add a bump to this as something I'm in favor of fixing. I'm new to the game and I just lost a fortress that had more-or-less-weathered some significant challenges, all because I gave dwarves backpacks and they started leaving food in their rooms, it rotted and was undumpable, and unkillable miasma went everywhere.

Goblins, werebeasts, vampires, all got dealt with... it was the backpacks that did it. The backpacks was the death knell. I can send a save (which I copied out as "backpackgheddon") if it's helpful.

I don't pretend to know the implications after my all-of-two-weeks of experience with the game, but maybe rotten items can just automatically get un-owned (and considered as refuse if they're not currently)? I would think that would cover the "Someone left behind some food but it rotted" case, as well as the case of "there was a fight inside the fortress and now someone's rotting head is waiting forgotten in a stairwell until it causes a problem."