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This isn't a bug, just a design deficiency - cage traps can capture any large creature regardless of its body size. |
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Yeah I know this is not a bug, that's why I marked it as a tweak. In my opinion a giant should be immune to cage traps. I know cages can capture large creature, but grizzly bears are large creatures, giant are huge ones! |
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This bug tracker is not supposed to be used for feature suggestions; also, there are multiple threads in the Suggestions forum regarding the overpoweredness of cage traps. |
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It's just that after seeign things like this 0003586, I thought any tweaking suggestion would be taken into account. And if this is a bug tracker, why is there a "tweak" severity level? Anyways, sorry if I was wrong to post it here! |
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"It's just that after seeign things like this 0003586, I thought any tweaking suggestion would be taken into account. And if this is a bug tracker, why is there a "tweak" severity level? Anyways, sorry if I was wrong to post it here!"
0003586 was a text bug in the naming system for dark fortresses, while this, I'd argue, is a feature-change/new-feature report. A little different.
Although we haven't written a complete help document for the tracker yet, here's what I think. There's a tweak severity level for things that are probably bugs but can be user-modified through 'tweak'ing, or would only be a tweak to fix. Usually people use the "minor" or "trivial" severity for those reports though.
EG: Almost anything involving RAW editing that isn't text/caste errors I would classify as a tweak, if it's not entirely gamebreaking.
There's really nothing to be sorry about though! I'm actually pleased that you responded to comments on your report in a timely manner and all! |
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