Dwarf Fortress Bug Tracker - Dwarf Fortress
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004791||Dwarf Fortress||World Generation -- General||public||2011-07-28 21:44||2012-03-06 08:01|
|Target Version||Fixed in Version|
|Summary||0004791: Cavern layer in the sky, collapse on embark.|
|Description||Immediate collapse seems to be a reported issue, which is what is happening if you leave it run long enough, but I haven't noticed anyone reporting a cavern layer in the sky before.|
Basically, I generate a new world, embark, and notice that there's an island floating in the sky with mushrooms, water, and a cavern-like layout. I un-pause, and it collapses.
initial save available here: http://dffd.wimbli.com/file.php?id=4750 [^] (floating island is in the top left of the map around level 25).
|Steps To Reproduce||Unfortunately I don't have the world seeds (are they saved somewhere for debugging?), but it was with the simplified world gen with the following parameters:|
Very High Civs
Very High Beasts
Very High Savagery
I seem to get it most times I try to embark on an intersection of multiple (more than two) biomes, in places with high savagery, and a river, but that might just be me making random associations.
I'm using some raw edits which shouldn't affect this, and the LNP with Phoebus v21.
|Additional Information||possibly related to:|
I also recall seeing an adamantine vein in adventure mode in a human village, but that might have been 31.23, or possibly 31.18 or 19.
|Tags||No tags attached.|
|2011-07-28 21:44||darkteal||New Issue|
|2011-07-29 06:52||Footkerchief||Relationship added||child of 0000051|
|2011-08-01 13:23||vasiln||Note Added: 0018411|
|2011-08-01 13:24||vasiln||Issue Monitored: vasiln|
|2012-03-06 08:01||Footkerchief||Relationship replaced||duplicate of 0000051|
|2012-03-06 08:01||Footkerchief||Status||new => resolved|
|2012-03-06 08:01||Footkerchief||Resolution||open => duplicate|
|2012-03-06 08:01||Footkerchief||Assigned To||=> Footkerchief|