Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0000502 | Dwarf Fortress | Dwarf Mode -- Jobs, Farming/Farmer's Workshop | public | 2010-04-05 12:21 | 2010-06-09 06:46 |
|
Reporter | Ookpik | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.31.01 | |
Target Version | | Fixed in Version | 0.31.02 | |
|
Summary | 0000502: Can't cook seeds any more |
Description | Seeds no longer turn up on the kitchen list and thus can't be cooked at all. Though it had its dangers, I liked the option to cook seeds in lean years (or when I hit the 200 max). |
Steps To Reproduce | Look at the kitchen stocks list ([Z] [right arrow] [enter]) |
Additional Information | Is this an interface issue rather than a farming jobs issue? Could it be intended behaviour? I don't like it so I'm calling it a bug :) |
Tags | farming, kitchen, stock screen |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2010-04-05 12:21 | Ookpik | New Issue | |
2010-04-05 12:22 | Ookpik | Tag Attached: farming | |
2010-04-05 12:22 | Ookpik | Tag Attached: kitchen | |
2010-04-05 12:22 | Ookpik | Tag Attached: stock screen | |
2010-04-05 13:24 | Quietust | Note Added: 0001188 | |
2010-04-05 13:32 | Ookpik | Note Added: 0001191 | |
2010-04-05 13:34 | Ookpik | Note Edited: 0001191 | bug_revision_view_page.php?bugnote_id=0001191#r375 |
2010-04-05 13:53 | Jiri Petru | Note Added: 0001204 | |
2010-04-05 14:43 | Footkerchief | Note Added: 0001213 | |
2010-04-05 14:43 | Footkerchief | Status | new => resolved |
2010-04-05 14:43 | Footkerchief | Resolution | open => no change required |
2010-04-05 14:43 | Footkerchief | Assigned To | => Footkerchief |
2010-04-08 09:28 | Footkerchief | Assigned To | Footkerchief => Toady One |
2010-04-08 09:28 | Footkerchief | Resolution | no change required => fixed |
2010-04-08 09:28 | Footkerchief | Fixed in Version | => 0.31.02 |
2010-06-09 06:46 | Toady One | Status | resolved => closed |
Notes |
|
|
I'm guessing it's probably intentional, given that seeds are meant to be planted, not cooked into meals. |
|
|
(0001191)
|
Ookpik
|
2010-04-05 13:32
(edited on: 2010-04-05 13:34) |
|
You've never had a waldorf salad or a bag of pistachios?
(Edited because I only just now thought to add one of my favourite Mitch Hedberg jokes: "What does a sesame seed grow into? I dunno, we never give them a chance.")
|
|
|
|
One unit of seed shouldn't feed you as well as one piece of meat or one unit of wheat/whatever. It's hard to say what one seed means in the game but judging by the fact it comes from single unit of processed/brewed plant, it shouldn't be as nutritious as the plant itself. This is probably a feature.
Seeds could perhaps be cooked in larger amounts (eg. 10 seeds = 1 food) but this is more like a suggestion. |
|
|
|
Edibility tags appear to have been deliberately omitted from the seed materials, so I'm pretty sure this is intentional. |
|