Dwarf Fortress Bug Tracker - Dwarf Fortress
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0005382Dwarf FortressDwarf Mode -- Environmentpublic2012-02-21 19:482012-03-04 02:20
Toady One 
0005382: A zombie hand in freezing water is consistently crashing the game.
Not sure if that's actually the reason, but near the end of summer the game always crashes, I can only assume it has something to do with freezing water (it's a cold biome, for the record). Before I thought it was just a fluke, but in my most recent saved, I just so happened to save mere seconds before it happened. Now every time I load my save the game crashes seconds after I load.

Also, I'm facing a kobold zombie apocalypse, in which the slaughtered residents of an evil region kobold cave have taken over the site have forced me to seal my 8 or so dwarves inside. I was having a lot of fun dealing with them though, and don't think it has anything to do with the problem.

There's also a necromancer sieging the site with his minions and killing every other zombie they see. Not sure if that's intentional behavior.
Download the save and see for yourself, it will crash after a few seconds :P
The save is here: http://dffd.wimbli.com/file.php?id=5652 [^]
No tags attached.
has duplicate 0005433resolved Footkerchief Crash when issuing kill command on necromancer. 
Issue History
2012-02-21 19:48SpishabanNew Issue
2012-02-24 13:19FootkerchiefRelationship addedrelated to 0005433
2012-02-24 17:46NW_KohakuNote Added: 0020631
2012-03-04 02:20Toady OneNote Added: 0021058
2012-03-04 02:20Toady OneStatusnew => resolved
2012-03-04 02:20Toady OneFixed in Version => Next Version
2012-03-04 02:20Toady OneResolutionopen => fixed
2012-03-04 02:20Toady OneAssigned To => Toady One
2014-01-27 10:44FootkerchiefRelationship replacedhas duplicate 0005433

2012-02-24 17:46   
Have you tried using a memory-hacking software (like DFHack) to remove items that are in the freezing water, and see if the game does not crash when the ice freezes? If so, that would isolate the problem.
Toady One   
2012-03-04 02:20   
This necromancer crash bug is fixed for 0.34.05.