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0005412Dwarf FortressUndeathpublic2012-02-23 06:342012-05-23 06:07
utuki 
 
normalmajorhave not tried
newopen 
Windows 7 64
0.34.02 
 
0005412: Loyalty cascade from killing yak cow mist zombie
I am not sure if it was merchant animal or not. Cow had long battle with caravan guards(killed) and my hammerdwarves(retreated), no loyalty cascade followed then.
http://dffd.wimbli.com/file.php?id=5666 [^] save before killing it.
No tags attached.
related to 0003259new  Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 
Issue History
2012-02-23 06:34utukiNew Issue
2012-02-24 01:51utukiIssue Monitored: utuki
2012-05-22 16:29TagNote Added: 0022680
2012-05-22 17:00FootkerchiefRelationship addedrelated to 0003259
2012-05-23 06:07TagNote Added: 0022688

Notes
(0022680)
Tag   
2012-05-22 16:29   
I've just had this happen with a Nanny Goat haunting gloom zombie that was previously one of my fortress's animals. I think the offending attack is at line 441 here: http://pastebin.com/rtgCKA0y [^] (gamelog.txt extract)

As you can see she was fighting previously, but dwarves engaged her autonomously first, then I put in an explicit squad kill order.
(0022688)
Tag   
2012-05-23 06:07   
Something I noticed when cleaning up the mess from the above, that may or may not be relevant: I'd set announcements.txt to pause and zoom on citizen death, but left fort animal deaths as default. However, when a cat haunting gloom zombie was killed by merchant guards it got the pause and zoom treatment like a dwarf citizen.