Dwarf Fortress Bug Tracker - Dwarf Fortress |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0005890 | Dwarf Fortress | Technical -- Saving/Loading | public | 2012-05-15 07:43 | 2012-05-15 16:34 |
|
Reporter | ag | |
Assigned To | Toady One | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 0.34.08 | |
Target Version | | Fixed in Version | 0.34.09 | |
|
Summary | 0005890: The 'next vehicle id' is initialized with garbage on upgrade from 0.34.07 |
Description | There is a global variable in the game that holds the next ID that would be used for a new vehicle object. When a save is upgraded from 0.34.07, this variable is initialized with random garbage, including sometimes big negative values (especially on linux). |
Steps To Reproduce | Open an old save, look at variables in memory. |
Additional Information | I didn't notice any actual functionality failures with negative ids, thus 'minor'. I suspect this is caused by an uninitialized local variable. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2012-05-15 07:43 | ag | New Issue | |
2012-05-15 07:54 | ab9rf | Note Added: 0022518 | |
2012-05-15 16:34 | Toady One | Status | new => resolved |
2012-05-15 16:34 | Toady One | Fixed in Version | => Next Version |
2012-05-15 16:34 | Toady One | Resolution | open => fixed |
2012-05-15 16:34 | Toady One | Assigned To | => Toady One |