Dwarf Fortress Bug Tracker - Dwarf Fortress
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0006504Dwarf FortressDwarf Mode -- Interface, Generalpublic2014-06-13 12:562014-07-21 18:40
TheBeardyMan 
 
normalminoralways
newopen 
WindowsVista64 bit
0.34.11 
 
0006504: Ground relative z level indicator uses pre-erosion ground level instead of current ground level
The ground relative z level indicator in the top right hand corner uses the pre-erosion ground level instead of the current ground level.

In the attached save, the south side of the moat has cut through an area where some of the soil has eroded - the area only has one full layer of soil instead of the usual two for the biome - and when the cursor is in this area the displayed ground relative z level is one lower than expected e.g. it displays -1 on the surface instead of 0.

http://dffd.wimbli.com/file.php?id=8649 [^]
1. Load the attached save.
2. Select any mode that displays the map cursor.
3. Move the cursor to ground level at the southwest corner of the moat.
4. Move the cursor along the moat to the southeast corner.

Observed:

The displayed ground relative z level shows -1 when the cursor is in the area where the soil has eroded.

Expected:

The displayed ground relative z level shows 0 along the entire length of the south side of the moat.
erosion, Z axis
has duplicate 0007549resolved lethosor Z-level shifting causing Tower-caps punching through to the surface 
Issue History
2014-06-13 12:56TheBeardyManNew Issue
2014-06-13 12:57TheBeardyManTag Attached: interface
2014-06-13 12:57TheBeardyManTag Attached: Z axis
2014-06-13 12:57TheBeardyManTag Attached: erosion
2014-06-13 12:57TheBeardyManIssue Monitored: TheBeardyMan
2014-06-13 12:58TheBeardyManIssue End Monitor: TheBeardyMan
2014-07-21 18:40lethosorTag Detached: interface
2014-07-21 20:33FootkerchiefRelationship addedrelated to 0007549
2014-07-22 06:14lethosorRelationship replacedhas duplicate 0007549
2018-04-25 09:50HuntthetrollIssue Monitored: Huntthetroll

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