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0006532Dwarf FortressWorld Generation -- Generalpublic2014-07-07 19:002014-11-21 15:05
CaptainLambcake 
Footkerchief 
highmajoralways
needs feedbackopen 
0.40.01 
 
0006532: Hang/block on calendar when starting Adventure Mode
Hello, I just downloaded DF2014, and generated a world. When I attempt to start in adventure mode, a calendar appears, which is new, but stated on the main page. It will not go past this, staying on this screen.
Generate a world, start adventure mode.
Fixed in 0.40.05?
has duplicate 0006539resolved Footkerchief Calender screen causes the game to crash in Adventure Mode 
has duplicate 0006564resolved Footkerchief not being able to pass loading screen... 
has duplicate 0006605resolved Footkerchief Updating World in Adventure Mode takes too much time 
has duplicate 0006755resolved Footkerchief extremely long "world updating" times 
has duplicate 0006956resolved Footkerchief Game Freezes on calendar screen when trying to create an adventurer. 
has duplicate 0007076resolved Footkerchief Cannot run the game 
related to 0006555resolved Toady One Crash on calendar screen while attempting to create new adventurer after previous adventurer gives in/dies 
Issue History
2014-07-07 19:00CaptainLambcakeNew Issue
2014-07-07 19:14FootkerchiefNote Added: 0024893
2014-07-07 19:14FootkerchiefAssigned To => Footkerchief
2014-07-07 19:14FootkerchiefStatusnew => needs feedback
2014-07-07 19:29CaptainLambcakeNote Added: 0024897
2014-07-07 19:29CaptainLambcakeStatusneeds feedback => assigned
2014-07-07 19:30lethosorNote Added: 0024898
2014-07-07 19:46CaptainLambcakeNote Added: 0024902
2014-07-07 19:52CaptainLambcakeNote Edited: 0024902bug_revision_view_page.php?bugnote_id=0024902#r9334
2014-07-07 20:09CaptainLambcakeNote Edited: 0024902bug_revision_view_page.php?bugnote_id=0024902#r9335
2014-07-07 20:13FootkerchiefRelationship addedhas duplicate 0006539
2014-07-07 20:13FootkerchiefStatusassigned => acknowledged
2014-07-07 20:16lethosorNote Added: 0024909
2014-07-07 20:26jefam99Note Added: 0024911
2014-07-07 20:31gekkoNote Added: 0024913
2014-07-07 21:34FootkerchiefRelationship addedrelated to 0006555
2014-07-07 21:48FootkerchiefRelationship addedhas duplicate 0006564
2014-07-07 21:48jefam99Note Added: 0024923
2014-07-07 21:49FootkerchiefSummaryCalendar Crash each time I attempt to load => Hang/block on calendar when starting Adventure Mode
2014-07-07 21:49jefam99Note Edited: 0024923bug_revision_view_page.php?bugnote_id=0024923#r9337
2014-07-07 21:53FootkerchiefNote Added: 0024924
2014-07-07 22:33GreendogoNote Added: 0024935
2014-07-07 22:33GreendogoNote Edited: 0024935bug_revision_view_page.php?bugnote_id=0024935#r9341
2014-07-07 22:38GreendogoNote Edited: 0024935bug_revision_view_page.php?bugnote_id=0024935#r9342
2014-07-07 22:42GreendogoNote Edited: 0024935bug_revision_view_page.php?bugnote_id=0024935#r9344
2014-07-07 22:42GreendogoNote Edited: 0024935bug_revision_view_page.php?bugnote_id=0024935#r9345
2014-07-07 23:38jefam99Note Edited: 0024923bug_revision_view_page.php?bugnote_id=0024923#r9346
2014-07-08 05:47CaptainLambcakeNote Added: 0025004
2014-07-08 07:01FootkerchiefRelationship addedhas duplicate 0006605
2014-07-08 20:06FootkerchiefRelationship addedhas duplicate 0006755
2014-07-08 22:14realfearNote Added: 0025250
2014-07-08 22:17realfearNote Edited: 0025250bug_revision_view_page.php?bugnote_id=0025250#r9433
2014-07-09 09:50CaptainLambcakeNote Added: 0025343
2014-07-09 10:35ArmokGoBNote Added: 0025351
2014-07-09 14:42JarathorNote Added: 0025386
2014-07-09 17:02MirandaIssue Monitored: Miranda
2014-07-10 10:26FootkerchiefRelationship addedhas duplicate 0006956
2014-07-12 08:39FootkerchiefRelationship addedhas duplicate 0007076
2014-07-25 07:49lethosorNote Added: 0027496
2014-07-25 07:50lethosorNote Edited: 0027496bug_revision_view_page.php?bugnote_id=0027496#r10340
2014-07-25 07:51lethosorTag Attached: Fixed in 0.40.05?
2014-11-14 07:11FootkerchiefNote Added: 0030981
2014-11-14 07:11FootkerchiefStatusacknowledged => needs feedback
2014-11-21 15:05AntipatternNote Added: 0031108
2014-11-21 19:01AntipatternNote Edited: 0031108bug_revision_view_page.php?bugnote_id=0031108#r12374
2018-04-16 12:22HuntthetrollIssue Monitored: Huntthetroll

Notes
(0024893)
Footkerchief   
2014-07-07 19:14   
It takes a while. How long have you waited for it?
(0024897)
CaptainLambcake   
2014-07-07 19:29   
A good amount of time, how long is average? I waited maybe 10-15 min.
(0024898)
lethosor   
2014-07-07 19:30   
Is the highlighted date on the calendar advancing at all?
(0024902)
CaptainLambcake   
2014-07-07 19:46   
(edited on: 2014-07-07 20:09)
No, letho. Should I attempt to generate a new world, or re-install, or generate a world and re-install if that fails?

EDIT- I reinstalled and am generating a world, i'll re-edit this if it fails again.

EDIT 0000002- Reinstalled, generated world, same problem. No idea what to do now.

(0024909)
lethosor   
2014-07-07 20:16   
It should be clarified that this is a hang/block, not a crash. I doubt reinstalling would fix it. Is this a large world?
(0024911)
jefam99   
2014-07-07 20:26   
I got this bug twice, the first was a large world with a medium history, very high civ, very high number of sites, very high number of beasts, very high natural savagery, and everywhere mineral occurance. The second world had the same, except for a very short history
(0024913)
gekko   
2014-07-07 20:31   
I just generated a large world with 250 years of history. On a pretty powerful machine (overclocked i7) it took me about 20 minutes to advance the calendar. Just to point out, the game window does not update as often as the world gen does, so you probably just need to wait for a long time.
(0024923)
jefam99   
2014-07-07 21:48   
(edited on: 2014-07-07 23:38)
based on what you said, i restarted df in adventure mode for my 1st world, it has been non-responsive for an hour now stuck on the calender screen. nothing has changed.
i will keep it going for a couple hours, or until something changes on the screen and report back

edit- 4 hours later and no change.

(0024924)
Footkerchief   
2014-07-07 21:53   
Everyone experiencing this problem: does it still happen if you generate smaller (e.g. Pocket) worlds?
(0024935)
Greendogo   
2014-07-07 22:33   
(edited on: 2014-07-07 22:42)
I generated a regular world (not a custom, didn't change any settings) and I thought it was stuck until you asked someone previously if the highlighted number had changed and it has! Though very very slowly. I bet this is happening with everyone else, especially with larger worlds. If possible, I would suggest adding a per-day progress bar to this page, something like: ||||||||||||' ' ' ' ' ' ' ' 40%

But definitely keep the screen updated every so often, or the program window becomes non-responsive and seems like it's stuck to player.

I take it that it will be complete when the highlighted date reaches the blue X'd date?

Edit:
Success! It was here for about 30 minutes to an hour while I made dinner:
http://i.imgur.com/uUEajJHl.png [^]
When the highlighted date finally finished doing whatever it was doing on the highlighted date it went to this menu:
http://i.imgur.com/7i0O35Kl.png [^]

(0025004)
CaptainLambcake   
2014-07-08 05:47   
Generating a medium world with 125 years of history and everything on High except for Mineral Occurrence which is very high resulted in the calendar moving, albeit really slowly. It is, however, moving. I believe that the larger the world, the more it'll take to move the calendar forward, and having many sites and civilizations helps with that.

It's strange because I used to generate worlds where everything would be set to max with no issue.

I generated a pocket world with medium everything and a Frequent mineral count. The history was 125. It generated instantly, and the calendar popped up instantly. It clearly is something to do with the civilizations, and size.
(0025250)
realfear   
2014-07-08 22:14   
(edited on: 2014-07-08 22:17)
This problem gets worse the more historical figures there are.
Smaller worlds have less figs, shorter histories have fewer fig births.
I'd assume that less beasts and less civs would decrease the amount too.

I wouldn't go past a "small" world and "medium" history.

Though I'd like to add that it does seem that every time you die, the wait on the calendar seems to increase a unreasonable amount of time for the amount of figs that might be generated.

(0025343)
CaptainLambcake   
2014-07-09 09:50   
A small world with everything on High works fine as well.
(0025351)
ArmokGoB   
2014-07-09 10:35   
Also, travelling and sleeping in adventure mode are MUCH slower now, too.
(0025386)
Jarathor   
2014-07-09 14:42   
I've managed to get a save with an actual crash on the calendar screen, not just hanging. Since bug reports involving actual crashes all seem to have been marked as duplicates of this one, I guess I'll link the save here:

http://dffd.wimbli.com/file.php?id=8812 [^]

The world was (if I remember correctly) small with a medium history. I was having the other known issue with the game crashing while [T]raveling near enemy sites (the bug I was trying to recreate) before it started crashing at the calendar. I can post the crash event log from Windows if it would help.
(0027496)
lethosor   
2014-07-25 07:49   
(edited on: 2014-07-25 07:50)
http://www.bay12games.com/dwarves/index.html#2014-07-21 [^] is relevant, so this should be checked in 0.40.05.

(0030981)
Footkerchief   
2014-11-14 07:11   
Anyone still getting this one?
(0031108)
Antipattern   
2014-11-21 15:05   
(edited on: 2014-11-21 19:01)
I am still getting this issue on 40.18, Arch Linux. Large advanced parameters world, lots of civs, lots of historical figures/sites. Got to day 9 or so just fine, now hangs. Been about 15 minutes since it got to 9, and now the screen is no longer updating, but still no actual crash.

Gave it 45 minutes on high end PC, tried again. Same result on day 12-steady 1 second or so delays getting very slightly longer until it hits one and freezes.