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0006868Dwarf FortressCivilizations/Entities -- Generalpublic2014-07-09 13:532014-10-05 03:32
Toady One 
Gateway PCWindows7
0006868: Goblins only interact within a radius of 2 world tiles
Whenever I create a world, larger than pocket, Goblins will only interact with those within 2 squares.
Create new world.
0.40.01, 0.40.02, area, civilization, goblin, world
related to 0007015resolved Toady One List of neighbors on Embark screen includes "Town." 
related to 0007739resolved Toady One Hostile sites appear to be lost from contact, resulting in lack of fort invasions 
Issue History
2014-07-09 13:53locustgateNew Issue
2014-07-09 13:55locustgateTag Attached: civilization
2014-07-09 13:55locustgateTag Attached: goblin
2014-07-09 13:55locustgateTag Attached: area
2014-07-09 13:55locustgateTag Attached: world
2014-07-09 13:55locustgateTag Attached: 0.40.01
2014-07-09 15:13locustgateTag Attached: !FUN!
2014-07-09 15:13locustgateTag Attached: not
2014-07-09 15:54locustgateTag Attached: not !FUN!
2014-07-09 15:57locustgateNote Added: 0025405
2014-07-10 15:49locustgateTag Attached: 0.40.02
2014-07-10 15:50locustgateNote Edited: 0025405bug_revision_view_page.php?bugnote_id=0025405#r9543
2014-07-11 06:11XXSockXXNote Added: 0025736
2014-07-11 06:12XXSockXXNote Edited: 0025736bug_revision_view_page.php?bugnote_id=0025736#r9578
2014-07-11 06:14XXSockXXNote Edited: 0025736bug_revision_view_page.php?bugnote_id=0025736#r9579
2014-07-11 06:14XXSockXXNote Edited: 0025736bug_revision_view_page.php?bugnote_id=0025736#r9580
2014-07-11 07:04FootkerchiefSummaryGoblins low area => Goblins only interact within a radius of 2 world tiles
2014-07-11 19:24XXSockXXNote Added: 0025905
2014-07-11 20:27FootkerchiefRelationship addedrelated to 0007015
2014-07-11 20:27DwarfuTag Detached: !FUN!
2014-07-11 20:27DwarfuTag Detached: not
2014-07-11 20:27DwarfuTag Detached: not !FUN!
2014-07-20 13:11DwarfuNote Added: 0027048
2014-07-20 13:11DwarfuAssigned To => Dwarfu
2014-07-20 13:11DwarfuStatusnew => needs feedback
2014-07-20 13:12DwarfuNote Edited: 0027048bug_revision_view_page.php?bugnote_id=0027048#r10082
2014-07-20 16:34XXSockXXNote Added: 0027076
2014-07-20 16:34XXSockXXIssue Monitored: XXSockXX
2014-08-05 14:39FootkerchiefRelationship addedrelated to 0007739
2014-08-06 12:51Toady OneStatusneeds feedback => resolved
2014-08-06 12:51Toady OneFixed in Version => Next Version
2014-08-06 12:51Toady OneResolutionopen => fixed
2014-08-06 12:51Toady OneAssigned ToDwarfu => Toady One
2014-10-05 03:32XXSockXXIssue End Monitor: XXSockXX

2014-07-09 15:57   
(edited on: 2014-07-10 15:50)
The goblins, will not show up unless the fortress is 2 squares away from the embarkation point.

Running game with 1 custom entity and 9 (1 entity member + 8 non) custom creatures.

It seems to happen 2/3 times, one can recreate the same world.

2014-07-11 06:11   
(edited on: 2014-07-11 06:14)
Had this occur in unmodded 40.01 as well, don't know how to reproduce it reliably.

Goblins do not show up as neighbours in the embark screen (despite being present and having lots of sites), only in locations 2 squares on the world map away from their sites.

It happened in 2 worlds I generated, but not in the others (10 worlds overall). Both worlds are Small Regions, there is nothing unusual with the Goblins in Legends mode, and geographically there is no reason why they shouldn't have access to the rest of the world.
I didn't test if this actually affects Fort Mode gameplay.

Here are the two worlds:
http://dffd.wimbli.com/file.php?id=8866 [^]
http://dffd.wimbli.com/file.php?id=8867 [^]

Wasn't able to reproduce it in 40.02 so far, will keep an eye on it.

2014-07-11 19:24   
Possibly related to 0007015, where there seems to be an issue with the neighbours display in the embark screen.
2014-07-20 13:11   
(edited on: 2014-07-20 13:12)
This doesn't appear to be the case any longer in 40.04. Goblins are shown at expected distances (no longer just 2 tiles).

Anyone still having this issue?

2014-07-20 16:34   
Haven't seen anything about it in the forums and it seems it was just a few people that had the problem in the first place.
I haven't seen it since the two saves I posted, but then it didn't seem to happen very often and I have not generated many worlds in 40.04 yet.