Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007322Dwarf FortressWorld Generation -- Generalpublic2014-07-15 00:112014-07-22 19:25
Someone-else 
 
normalminorsometimes
newopen 
0.40.03 
 
0007322: Cities with animals but no civilizations
Some cities (hamlets and fortresses) may end up devoid of all sentient beings, but full of domesticated farm animals. They don't count as abandoned, but have no owners or parent civs, similarly to sites taken over by beasts.
Cities that end up with absolutely no population may still have owners and parent civs.

Similar thing happens to necromancer towers that can be devoid of necromancers and full of zombies.

Related (possibly the same) issue: sites can have prisoners without any members of own civilization. The presence of a prisoner automatically grants the site an owner and a parent civ.
Generate a world with low pop cap, but high site and civ caps.
cities city civilization worldgen
related to 0007154resolved Toady One Maxed-out animal populations cause lag in dwarf/goblin sites 
Issue History
2014-07-15 00:11Someone-elseNew Issue
2014-07-15 01:38Someone-elseTag Attached: cities city civilization worldgen
2014-07-15 07:20FootkerchiefRelationship addedrelated to 0007154
2014-07-22 19:25cephaloNote Added: 0027263

Notes
(0027263)
cephalo   
2014-07-22 19:25   
Did you check legends to see what might have happened?