Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0007685Dwarf FortressDwarf Mode -- Interface, Embarkpublic2014-07-28 07:482014-08-06 13:03
DropDead 
Toady One 
normalminorrandom
resolvedfixed 
PC x64Windows 8x64 Ultimate
0.40.05 
0.40.07 
0007685: Neighbors view shows invalid data
On embark screen neighbor view often behaves weirdly e.g. shows neighbors where there should not be any (isolated island with, middle of the ocean), or the opposite - doesn't show where they should obviously be (no goblins right next to dark pits) or showing different lists for the same map cell. Was able to reproduce 3 out of 4 times with worlds of different size and age.

I do not know whether this affects gameplay.
Open the "Chose Fortress Location" screen on a new world, switch to neighbor view. move cursor around.
Larger worlds and longer history may give better result.
vanilla version with some init.txt tweaks
No tags attached.
related to 0006592resolved Toady One Elves are always listed on the neighbors menu 
has duplicate 0007880resolved Footkerchief Embark Neighbors are not being calculated correctly 
child of 0007739resolved Toady One Hostile sites appear to be lost from contact, resulting in lack of fort invasions 
Issue History
2014-07-28 07:48DropDeadNew Issue
2014-07-28 07:50FootkerchiefRelationship addedrelated to 0006592
2014-07-28 17:32minstrelNote Added: 0027833
2014-08-05 20:45drgnlordNote Added: 0028415
2014-08-05 20:45drgnlordNote Edited: 0028415bug_revision_view_page.php?bugnote_id=0028415#r10843
2014-08-05 20:46drgnlordNote Edited: 0028415bug_revision_view_page.php?bugnote_id=0028415#r10844
2014-08-05 20:47drgnlordNote Edited: 0028415bug_revision_view_page.php?bugnote_id=0028415#r10845
2014-08-05 22:26smjjamesNote Added: 0028418
2014-08-05 23:13DwarfuRelationship addedchild of 0007739
2014-08-05 23:16DwarfuNote Added: 0028420
2014-08-05 23:16DwarfuIssue Monitored: Dwarfu
2014-08-06 12:52Toady OneStatusnew => resolved
2014-08-06 12:52Toady OneFixed in Version => Next Version
2014-08-06 12:52Toady OneResolutionopen => fixed
2014-08-06 12:52Toady OneAssigned To => Toady One
2014-08-06 13:03DwarfuIssue End Monitor: Dwarfu
2014-08-06 16:22FootkerchiefRelationship addedhas duplicate 0007880

Notes
(0027833)
minstrel   
2014-07-28 17:32   
Similar behaviour in 40.05 on Linux also.

Generated 3 different worlds, in 2 of the 3, dwarves, goblins, humans, elves are shown on embark in all locations (including oceans, islands, etc), no other neighbors shown anywhere.

In the third world, before I started navigating the map for a starting location, the 4 main races were shown, with no towers. I scrolled a little and 7 towers were added to the list. Now when I scroll back to the starting location, it still includes the towers.
(0028415)
drgnlord   
2014-08-05 20:45   
(edited on: 2014-08-05 20:47)
I have had the same regarding Towers. I had a world with 10 Towers in the upper right of a Large world (1040 year) but it listed them even when in the bottom right. Checked legends for Tower number (which was 10) so basically all Towers were listed as neighbors at every site.

(This was for Windows)

(0028418)
smjjames   
2014-08-05 22:26   
This might be fixed for the next release.
(0028420)
Dwarfu   
2014-08-05 23:16   
Thanks, we'll review this at 40.07 release. Can most likely be marked as a duplicate now that the actual bug was found and fixed.