Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000081Dwarf FortressCave-inspublic2010-04-01 20:012010-07-16 05:19
lowminorhave not tried
0000081: Unknown subterranean collapse at embark
Something many z levels down immediately collapsed when I arrived. I was unable to see the collapse directly, although there was a message for it and centering on the collapse took me too deep underground unrevealed terrain.
This will be hard to reproduce.
cave-in, collapse, underground
duplicate of 0000051resolved Footkerchief Cavern collapse at embark 
Issue History
2010-04-01 20:01DoctorZuberNew Issue
2010-04-01 21:37AvengerNote Added: 0000092
2010-04-01 21:37AvengerIssue Monitored: Avenger
2010-04-01 21:47NiknudStunodNote Added: 0000094
2010-04-01 21:50DoctorZuberNote Added: 0000096
2010-04-02 01:19DwarfuTag Attached: cave-in
2010-04-02 01:19DwarfuTag Attached: collapse
2010-04-02 06:31TodestoolTag Attached: underground
2010-04-02 15:33IggybooNote Added: 0000308
2010-04-02 16:09jbrown6982Note Added: 0000318
2010-04-03 09:02FootkerchiefRelationship addedchild of 0000051
2010-04-03 09:12DoctorZuberNote Added: 0000543
2010-04-03 16:16GeekthrasNote Added: 0000704
2010-04-03 16:30DoctorZuberNote Added: 0000708
2010-04-03 16:35DoctorZuberNote Edited: 0000708bug_revision_view_page.php?bugnote_id=0000708#r187
2010-04-03 16:37DoctorZuberNote Edited: 0000708bug_revision_view_page.php?bugnote_id=0000708#r188
2010-04-09 05:21Khym ChanurIssue Monitored: Khym Chanur
2010-04-09 08:02cyclotis04Issue Monitored: cyclotis04
2010-04-14 23:48DarthCloakedDwarfNote Added: 0003627
2010-04-29 13:15FootkerchiefCategoryGeneral => Map Features
2010-04-29 13:18FootkerchiefCategoryMap Features => Cave-ins
2010-05-04 22:53pollo2019Issue Monitored: pollo2019
2010-05-04 22:57pollo2019Note Added: 0006141
2010-07-14 11:34FootkerchiefRelationship replacedduplicate of 0000051
2010-07-14 11:34FootkerchiefStatusnew => resolved
2010-07-14 11:34FootkerchiefResolutionopen => duplicate
2010-07-14 11:34FootkerchiefAssigned To => Footkerchief
2010-07-16 05:19Khym ChanurIssue End Monitor: Khym Chanur

2010-04-01 21:37   
I had this happen as well.

Was quite confused.
2010-04-01 21:47   
It has happened to me as well. I think it has something to do with elevation of your embarking
2010-04-01 21:50   
Hard to say what it has to do with. Best thing I think we can do is collect saves when it happens or something.
2010-04-02 15:33   
Happened to me as well. I embarked in a area with quite a lot of elevation changes (next to a hill/mountain). It wouldn't be difficult to just send in the save files, but that could get pretty big if we send the whole thing. :)
2010-04-02 16:09   
I've had it happen also.
2010-04-03 09:12   
2010-04-03 16:16   
Also happened to me:
Generating world using parameter set POCKET REGION
 Seed: 133013196
 History Seed: 2125408552
 Name Seed: 566932436
 Creature Seed: 2779355272
Not quite sure where the fortress was, but I can find that out. I was in an area that was I think a border between mountain and field? It had about a 20 z-level very steep dropoff on one side.
2010-04-03 16:30   
(edited on: 2010-04-03 16:37)
yea, well I figure if you see a collapse, stop, save, copy your save folder, rename it and set it aside someplace safe. Then pull the worldgen values for your world as well and save that off in a text file, stash it someplace safe, and just wait. Sooner or later odds are pretty good Toady will ask for that information.

I agree I wouldn't upload until it is asked for since I don't know for certain what exactly they'll want and I wouldn't want to be responsible for flooding their filespace unnecessarily.

2010-04-14 23:48   
I always get a cave-in at the deep Z-levels. Seems to happen whenever I embark at a location with a HFS.
2010-05-04 22:57   
Same to me cave-in as i arrived on the spot.