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0008410Dwarf FortressMiscellaneous Crashespublic2014-10-06 18:122021-01-22 15:24
CaeDares 
lethosor 
urgentcrashalways
resolvedfixed 
PCWindows XP Home EditionLatest (SP3)
0.40.13 
0.47.05 
0008410: Crash due to zero-size weasel
I understand I'm running Dwarf Fortress on a rather shitty PC, but this crash has never occurred before in my other 2 worlds, so I'm baffled.

I have an EXTREMELY OLD (at the moment) Hewlett-Packard Pavilion, Intel(R) Celeron(R) CPU 2.93HGz, with 504 MB of RAM. (It runs the game at a smooth pace, so It's good enough for me)

I don't think this is part of the problem, unless it is, but this error occurs only after a short time. To clarify when this crash was occurring, I saved the game after one of my animals grew into a "Stray Drake", but it would only happen about 3-5 minutes AFTER that happened, so I saved the game after it grew, and the time it took for the game to crash became shorter, where it took a good 10 minutes to the 3-5 minutes. This is the first time I've ever had a Stray Drake, so I'm wondering if that's the problem, but I can't even FIND the Stray Drake. Probably hidden.
NOTE: Tileset in use is the latest Pheobus.
Anyways; here's the save and the error reports I got:
http://dffd.wimbli.com/file.php?id=9871 [^]

THE INSTRUCTION AT "0x1001648d" REFERENCED MEMORY AT "0x0b3d0fd0". THE MEMORY COULD NOT BE "READ"

Error Signature:
AppName: dwarf fortress.exe AppVer: 0.0.0.0 ModName: dwarf fortress.exe
ModVer: 0.0.0.0 Offset: 0078131d

<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Dwarf Fortress.exe" FILTER="GRABMI_FILTER_PRIVACY">
    <MATCHING_FILE NAME="Dwarf Fortress.exe" SIZE="11384832" CHECKSUM="0xACE6DCF1" MODULE_TYPE="WIN32" PE_CHECKSUM="0xAEABD2" LINKER_VERSION="0x0" LINK_DATE="09/17/2014 17:30:31" UPTO_LINK_DATE="09/17/2014 17:30:31" />
    <MATCHING_FILE NAME="fmod.dll" SIZE="161280" CHECKSUM="0x2B8556BE" BIN_FILE_VERSION="3.7.4.0" BIN_PRODUCT_VERSION="3.7.4.0" PRODUCT_VERSION="3.74" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.74" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2004, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.7.4.0" UPTO_BIN_PRODUCT_VERSION="3.7.4.0" LINK_DATE="10/18/2004 03:04:41" UPTO_LINK_DATE="10/18/2004 03:04:41" VER_LANGUAGE="English (Australia) [0xc09]" />
    <MATCHING_FILE NAME="fmodex.dll" SIZE="354304" CHECKSUM="0x807DA46C" BIN_FILE_VERSION="0.4.20.6" BIN_PRODUCT_VERSION="0.4.20.6" PRODUCT_VERSION="4.20.6" FILE_DESCRIPTION="FMOD Ex SoundSystem" COMPANY_NAME="Firelight Technologies" PRODUCT_NAME="FMOD Ex" FILE_VERSION="4.20.6" ORIGINAL_FILENAME="fmodex.dll" INTERNAL_NAME="FMOD Ex" LEGAL_COPYRIGHT="Copyright © Firelight Technologies 2007" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.4.20.6" UPTO_BIN_PRODUCT_VERSION="0.4.20.6" LINK_DATE="12/18/2008 05:09:13" UPTO_LINK_DATE="12/18/2008 05:09:13" VER_LANGUAGE="English (Australia) [0xc09]" />
    <MATCHING_FILE NAME="ICSharpCode.SharpZipLib.dll" SIZE="200704" CHECKSUM="0x2A58778B" BIN_FILE_VERSION="0.86.0.518" BIN_PRODUCT_VERSION="0.86.0.0" PRODUCT_VERSION="0.86.0" FILE_DESCRIPTION="SharpZipLib for .NET Framework 2.0" COMPANY_NAME="ICSharpCode.net" PRODUCT_NAME="#ZipLibrary" FILE_VERSION="0.86.0.518" ORIGINAL_FILENAME="ICSharpCode.SharpZipLib.dll" INTERNAL_NAME="ICSharpCode.SharpZipLib.dll" LEGAL_COPYRIGHT="Copyright 2001-2010 Mike Krueger, John Reilly" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x3D2F0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="0.86.0.518" UPTO_BIN_PRODUCT_VERSION="0.86.0.0" LINK_DATE="05/25/2010 02:55:23" UPTO_LINK_DATE="05/25/2010 02:55:23" VER_LANGUAGE="Language Neutral [0x0]" />
    <MATCHING_FILE NAME="jpeg.dll" SIZE="113664" CHECKSUM="0x6CB5ACE5" MODULE_TYPE="WIN32" PE_CHECKSUM="0x21D17" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
    <MATCHING_FILE NAME="libfreetype-6.dll" SIZE="444928" CHECKSUM="0xA93B00AD" MODULE_TYPE="WIN32" PE_CHECKSUM="0x7BC00" LINKER_VERSION="0x10000" LINK_DATE="10/19/2009 08:25:22" UPTO_LINK_DATE="10/19/2009 08:25:22" />
    <MATCHING_FILE NAME="libpng12-0.dll" SIZE="131072" CHECKSUM="0x92FDFBB" MODULE_TYPE="WIN32" PE_CHECKSUM="0x28792" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
    <MATCHING_FILE NAME="libtiff-3.dll" SIZE="317952" CHECKSUM="0x3945779F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x54640" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
    <MATCHING_FILE NAME="msvcm80.dll" SIZE="479232" CHECKSUM="0xA5E1E99F" BIN_FILE_VERSION="8.0.50727.762" BIN_PRODUCT_VERSION="8.0.50727.762" PRODUCT_VERSION="8.00.50727.762" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.762" ORIGINAL_FILENAME="MSVCM80.DLL" INTERNAL_NAME="MSVCM80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x79C32" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.762" UPTO_BIN_PRODUCT_VERSION="8.0.50727.762" LINK_DATE="12/02/2006 06:52:13" UPTO_LINK_DATE="12/02/2006 06:52:13" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcp100.dll" SIZE="421200" CHECKSUM="0x2A20605" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcp100.dll" INTERNAL_NAME="msvcp100.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x6CEB5" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:53:01" UPTO_LINK_DATE="03/18/2010 07:53:01" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcp80.dll" SIZE="548864" CHECKSUM="0x50EFCC32" BIN_FILE_VERSION="8.0.50727.762" BIN_PRODUCT_VERSION="8.0.50727.762" PRODUCT_VERSION="8.00.50727.762" FILE_DESCRIPTION="Microsoft® C++ Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2005" FILE_VERSION="8.00.50727.762" ORIGINAL_FILENAME="MSVCP80.DLL" INTERNAL_NAME="MSVCP80.DLL" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x90C75" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="8.0.50727.762" UPTO_BIN_PRODUCT_VERSION="8.0.50727.762" LINK_DATE="12/02/2006 06:52:56" UPTO_LINK_DATE="12/02/2006 06:52:56" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="msvcr100.dll" SIZE="770384" CHECKSUM="0x6C2B1057" BIN_FILE_VERSION="10.0.30319.1" BIN_PRODUCT_VERSION="10.0.30319.1" PRODUCT_VERSION="10.00.30319.1" FILE_DESCRIPTION="Microsoft® C Runtime Library" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Visual Studio® 2010" FILE_VERSION="10.00.30319.1" ORIGINAL_FILENAME="msvcr100_clr0400.dll" INTERNAL_NAME="msvcr100_clr0400.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xC53CC" LINKER_VERSION="0xA0000" UPTO_BIN_FILE_VERSION="10.0.30319.1" UPTO_BIN_PRODUCT_VERSION="10.0.30319.1" LINK_DATE="03/18/2010 07:52:30" UPTO_LINK_DATE="03/18/2010 07:52:30" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="optipng.exe" SIZE="81920" CHECKSUM="0x2C8428A3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" LINK_DATE="01/28/2007 16:02:02" UPTO_LINK_DATE="01/28/2007 16:02:02" />
    <MATCHING_FILE NAME="PhoebusTilesetAssembler.exe" SIZE="55296" CHECKSUM="0xF7E954C8" BIN_FILE_VERSION="1.0.0.0" BIN_PRODUCT_VERSION="1.0.0.0" PRODUCT_VERSION="1.0.0.0" FILE_DESCRIPTION="DwarfFortressConfig" COMPANY_NAME="Microsoft" PRODUCT_NAME="DwarfFortressConfig" FILE_VERSION="1.0.0.0" ORIGINAL_FILENAME="DwarfFortressConfig.exe" INTERNAL_NAME="DwarfFortressConfig.exe" LEGAL_COPYRIGHT="Copyright © Microsoft 2011" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.0.0" LINK_DATE="12/05/2011 16:45:34" UPTO_LINK_DATE="12/05/2011 16:45:34" VER_LANGUAGE="Language Neutral [0x0]" />
    <MATCHING_FILE NAME="SDL.dll" SIZE="321536" CHECKSUM="0xEC95467B" BIN_FILE_VERSION="1.2.13.0" BIN_PRODUCT_VERSION="1.2.13.0" PRODUCT_VERSION="1, 2, 13, 0" FILE_DESCRIPTION="SDL" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="1, 2, 13, 0" ORIGINAL_FILENAME="SDL.dll" INTERNAL_NAME="SDL" LEGAL_COPYRIGHT="Copyright © 2007 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5549C" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.2.13.0" UPTO_BIN_PRODUCT_VERSION="1.2.13.0" LINK_DATE="12/30/2007 22:14:06" UPTO_LINK_DATE="12/30/2007 22:14:06" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="SDL_image.dll" SIZE="40448" CHECKSUM="0xE381252B" BIN_FILE_VERSION="1.2.7.0" BIN_PRODUCT_VERSION="1.2.7.0" PRODUCT_VERSION="1, 2, 7, 0" FILE_DESCRIPTION="SDL_image" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="1, 2, 7, 0" ORIGINAL_FILENAME="SDL_image.dll" INTERNAL_NAME="SDL_image" LEGAL_COPYRIGHT="Copyright © 2007 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x180C6" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="1.2.7.0" UPTO_BIN_PRODUCT_VERSION="1.2.7.0" LINK_DATE="11/24/2008 06:47:41" UPTO_LINK_DATE="11/24/2008 06:47:41" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="SDL_ttf.dll" SIZE="20992" CHECKSUM="0xCD1CF70B" BIN_FILE_VERSION="2.0.10.0" BIN_PRODUCT_VERSION="2.0.10.0" PRODUCT_VERSION="2, 0, 10, 0" FILE_DESCRIPTION="SDL_ttf" COMPANY_NAME="" PRODUCT_NAME="Simple DirectMedia Layer" FILE_VERSION="2, 0, 10, 0" ORIGINAL_FILENAME="SDL_ttf.dll" INTERNAL_NAME="SDL_ttf" LEGAL_COPYRIGHT="Copyright © 2009 Sam Lantinga" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x1466B" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="2.0.10.0" UPTO_BIN_PRODUCT_VERSION="2.0.10.0" LINK_DATE="10/19/2009 08:25:22" UPTO_LINK_DATE="10/19/2009 08:25:22" VER_LANGUAGE="English (United States) [0x409]" />
    <MATCHING_FILE NAME="zlib1.dll" SIZE="70656" CHECKSUM="0xFA009C71" MODULE_TYPE="WIN32" PE_CHECKSUM="0x17FBE" LINKER_VERSION="0x10000" LINK_DATE="07/20/2007 05:02:42" UPTO_LINK_DATE="07/20/2007 05:02:42" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
    <MATCHING_FILE NAME="kernel32.dll" SIZE="993280" CHECKSUM="0x599F4100" BIN_FILE_VERSION="5.1.2600.6532" BIN_PRODUCT_VERSION="5.1.2600.6532" PRODUCT_VERSION="5.1.2600.6532" FILE_DESCRIPTION="Windows NT BASE API Client DLL" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® Windows® Operating System" FILE_VERSION="5.1.2600.6532 (xpsp_sp3_qfe.140312-0419)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0xF63D5" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.6532" UPTO_BIN_PRODUCT_VERSION="5.1.2600.6532" LINK_DATE="03/12/2014 10:48:50" UPTO_LINK_DATE="03/12/2014 10:48:50" VER_LANGUAGE="English (United States) [0x409]" />
</EXE>
</DATABASE>
Load Game
Unpause Game
Command some units around, commit acts of "Fun", whichever pleases you.
Wait for crash.
No tags attached.
has duplicate 0010061resolved lethosor This save is seconds away from crashing DF 
has duplicate 0010253resolved Loci Reproducible crash; zero-size flesh ball 
Issue History
2014-10-06 18:12CaeDaresNew Issue
2014-10-06 19:13smjjamesNote Added: 0030558
2014-10-06 19:15smjjamesNote Edited: 0030558bug_revision_view_page.php?bugnote_id=0030558#r11973
2014-10-06 19:20smjjamesNote Edited: 0030558bug_revision_view_page.php?bugnote_id=0030558#r11974
2014-10-06 19:23smjjamesNote Edited: 0030558bug_revision_view_page.php?bugnote_id=0030558#r11975
2014-10-06 19:28smjjamesNote Edited: 0030558bug_revision_view_page.php?bugnote_id=0030558#r11976
2014-10-06 19:40smjjamesNote Added: 0030559
2014-10-07 14:09CaeDaresNote Added: 0030570
2014-10-07 20:20QuietustNote Added: 0030571
2014-10-07 20:21QuietustNote Edited: 0030571bug_revision_view_page.php?bugnote_id=0030571#r11985
2014-10-07 20:45lethosorAssigned To => lethosor
2014-10-07 20:45lethosorStatusnew => acknowledged
2014-10-07 21:53smjjamesNote Added: 0030572
2014-10-08 05:52NekoHatsuIssue Monitored: NekoHatsu
2014-10-08 18:10CaeDaresNote Added: 0030583
2019-02-12 07:22lethosorSummaryUnidentifiable Crashes After Certain Amount of Time => Crash due to zero-size weasel
2019-02-12 12:32lethosorRelationship addedhas duplicate 0010061
2019-02-12 12:32lethosorIssue Monitored: Huntthetroll
2019-02-16 09:08LociRelationship addedhas duplicate 0010253
2019-02-16 09:08LociIssue Monitored: park66665
2019-02-16 09:15LociNote Added: 0039221
2021-01-21 19:25lethosorSticky IssueNo => Yes
2021-01-22 15:24Toady OneStatusacknowledged => resolved
2021-01-22 15:24Toady OneFixed in Version => Next Version
2021-01-22 15:24Toady OneResolutionopen => fixed

Notes
(0030558)
smjjames   
2014-10-06 19:13   
(edited on: 2014-10-06 19:28)
I'll see if I can get the crash on my system, although mine is a hell of a lot newer, less than a year old.

Edit: It wasn't neccesary to copy the entire game folder, just the save folder is neccesary.

As for where the stray drake is, it's the only one in your fort and you're pratically looking at it on the spot where the game loads, it's the only unit in view with a flashing '?'

Edit2: Yep, crashes for me as well about or within 10 seconds of unpausing.

The errorlog:
Problem signature:
  Problem Event Name: APPCRASH
  Application Name: Dwarf Fortress.exe
  Application Version: 0.0.0.0
  Application Timestamp: 5419c537
  Fault Module Name: Dwarf Fortress.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 5419c537
  Exception Code: c0000094
  Exception Offset: 0078131d
  OS Version: 6.3.9600.2.0.0.768.101
  Locale ID: 1033
  Additional Information 1: 5861
  Additional Information 2: 5861822e1919d7c014bbb064c64908b2
  Additional Information 3: d1d9
  Additional Information 4: d1d94a13d3609d6b740644c12508f581

No idea how to make it show the detail as the OP, I'm using windows 8.1 or whatever the latest version.

(0030559)
smjjames   
2014-10-06 19:40   
Okay, I checked if the drake had anything to do with it by killing it via DFhack, still crashes. It probably came with a migrant wave and you just didn't notice it.

At least it's a reproducible crash, no idea where to look for the cause.
(0030570)
CaeDares   
2014-10-07 14:09   
Sorry, I notice it now. I guess in my frustration to discover the problem, I kept overlooking him.
Thanks for taking a look at my save, however.
My bad on giving you the entire game.
If it helps at all, something buggy was going on with my dwarves. I have a bunch of stuff designated to go into my Dump pile, but for some odd reason, some dwarves will try to grab those items to use in Metalwork or Masonry, doesn't really matter. There was a point that I had 3 dwarves at a time doing it. They go to grab it, and once they're over the object, they stop moving. They'll stand there until they die because they're rmtrying to obtain this item, but its designated towards the dump. The item doesn't even appear under them (even though it shows via flashing) until I cancel the job they're working on. Would that happen to possibly be a cause of this problem?

This is also the first save I've gotten where all the barrels and bins actually work, (my mistake for giving each pile a "reserved" amount) so if there's a way to save this save file, I'd appreciate the knowledge.
(0030571)
Quietust   
2014-10-07 20:20   
(edited on: 2014-10-07 20:21)
At the southwest corner of the map, there is a weasel which somehow has a body size of zero, and its reaction to being hunted by Dodok Momuztherleth the Cook is apparently resulting in a division by zero.

Said weasel appears to be just over 10 days old, which would normally put its body size at 2 (due to [BODY_SIZE:0:0:20]); presumably, random genetic variation caused it to be "smaller than usual" and reduced its body size all the way to zero.

If you have DFHack, type the command ":lua df.unit.find(1001).animal.vanish_countdown = 1" and then unpause - the weasel should vanish in a puff of smoke (just like a bogeyman) and the game should continue without crashing.

(0030572)
smjjames   
2014-10-07 21:53   
I saw the OPs full game save that they put up, he/she doesn't have DFhack. However, canceling the cooks hunting job should do the trick, although might want to cancel the other hunt jobs and turn off hunting for at least a season until said baby weasel leaves the map.

You could try siccing the military on it, but no telling what will happen, might even crash again.
(0030583)
CaeDares   
2014-10-08 18:10   
I installed DFHack and took care of the pesky weasel. As much as I'd like to have obtained him, he is now gone and my fortress is now seemably crash free. Thank you for your help!
(0039221)
Loci   
2019-02-16 09:15   
v0.43.05: ctgarlington posted a save with a zero-size flesh ball in 0010253:

http://dffd.bay12games.com/file.php?id=12970 [^]


v0.44.12: risusinf updated the save above and discovered a zero-size flesh ball:

http://dffd.bay12games.com/file.php?id=14244 [^]