Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008539Dwarf FortressDwarf Mode -- Thoughts and Preferencespublic2014-11-11 05:122014-12-01 03:19
Toady One 
0008539: Happy thoughts do not affect stress levels; Dwarves slowly spiral into depression
Years of many happy thoughts and very few unhappy thoughts do not cause stressed dwarves to be raised above stressed level. What appears to be happening is once a dwarf has an unhappy thought their mood drops and there is nothing you can do to raise it. Over time these build up and eventually cause the dwarf to climb the stress ladder. Even long after the unhappy thoughts are gone the dwarf remains stressed.
Observe generally happy dwarves over a long period of time.
This can be game breaking. I've managed to keep a fortress together for over a decade but that's only because I haven't had any goblin attacks or major catastrophes. Even so I have several unhappy dwarves, some of which are starting to lash out at my other dwarves. If I continue playing without this bug being fixed my fortress will inevitably crumble.
No tags attached.
related to 0008479resolved Toady One Keas produce far too many vengeful thoughts by flying overhead, sending entire fortress into a stressed-out state. 
Issue History
2014-11-11 05:12LemundeNew Issue
2014-11-11 07:41FootkerchiefNote Added: 0030952
2014-11-11 07:41FootkerchiefAssigned To => Footkerchief
2014-11-11 07:41FootkerchiefStatusnew => needs feedback
2014-11-11 17:31LemundeIssue Monitored: Lemunde
2014-11-11 17:31LemundeIssue End Monitor: Lemunde
2014-11-11 17:32LemundeNote Added: 0030958
2014-11-11 17:32LemundeStatusneeds feedback => assigned
2014-11-12 00:46ptb_ptbNote Added: 0030959
2014-11-12 04:49cybergonIssue Monitored: cybergon
2014-11-12 08:52ptb_ptbNote Edited: 0030959bug_revision_view_page.php?bugnote_id=0030959#r12275
2014-11-12 16:47InsanityPreludeIssue Monitored: InsanityPrelude
2014-11-12 17:28RedDwarfStepperIssue Monitored: RedDwarfStepper
2014-11-13 06:21ptb_ptbNote Added: 0030968
2014-11-13 06:26FootkerchiefIssue Monitored: ptb_ptb
2014-11-13 06:26FootkerchiefNote Added: 0030970
2014-11-13 06:45ptb_ptbNote Added: 0030971
2014-11-13 13:02ptb_ptbNote Edited: 0030971bug_revision_view_page.php?bugnote_id=0030971#r12295
2014-11-16 18:13LemundeNote Added: 0031020
2014-11-16 19:50Frogging101Issue Monitored: Frogging101
2014-11-16 20:06Frogging101Note Added: 0031022
2014-11-16 21:42ptb_ptbNote Added: 0031023
2014-11-17 01:23ptb_ptbNote Edited: 0031023bug_revision_view_page.php?bugnote_id=0031023#r12319
2014-11-17 07:17FootkerchiefRelationship addedrelated to 0008479
2014-11-17 11:40Toady OneNote Added: 0031037
2014-11-17 11:42Toady OneNote Edited: 0031037bug_revision_view_page.php?bugnote_id=0031037#r12328
2014-11-17 12:04Toady OneNote Added: 0031038
2014-11-17 12:04Toady OneStatusassigned => resolved
2014-11-17 12:04Toady OneFixed in Version => Next Version
2014-11-17 12:04Toady OneResolutionopen => fixed
2014-11-17 12:04Toady OneAssigned ToFootkerchief => Toady One
2014-11-25 22:56InsanityPreludeIssue End Monitor: InsanityPrelude
2014-12-01 03:19ptb_ptbIssue End Monitor: ptb_ptb

2014-11-11 07:41   
Please upload a save that reproduces the problem to http://dffd.wimbli.com/ [^] and post the link here.
2014-11-11 17:32   
http://dffd.wimbli.com/file.php?id=10057 [^]
2014-11-12 00:46   
(edited on: 2014-11-12 08:52)
Everybody has seen mass amounts of death, although most of it is of the 'didn't feel anything after seeing' variety. If they bunker up and take it careful for a season or two does it really not reduce their stress levels?

[EDIT] I tried testing this myself, but the only thing I proved was that I'm not good at keeping all my dwarves alive. :P

2014-11-13 06:21   
This dwarf could show support for this bug. No recent unhappy thoughts, only a few neutral thoughts, and lots of positive ones. Still stressed.

http://imagr.eu/up/5464bdc0e897b_stress.png [^]

From a 40.16 game that was started in 40.15. Save file available on request.
2014-11-13 06:26   
Reminder sent to: ptb_ptb

Yes, another save would be helpful.
2014-11-13 06:45   
(edited on: 2014-11-13 13:02)
Save file:

http://dffd.wimbli.com/file.php?id=10062 [^]

I'll keep an eye on Olin Idenizeg and see if she stops complaining. :P

[EDIT] After a nice long time of relative pampering, Olin Idenizeg remains highly stressed.

2014-11-16 18:13   
I wonder if this might be somehow related to turning artifacts off. I'm not hearing too many people complain about it so I'm starting to think there's something more specific to my setup that's making my dwarves stressed.
2014-11-16 20:06   
Do you guys happen to have any buzzards or keas or other thieving birds flying around? Check that and also check your dwarves for feeling "vengeful when joining an existing conflict". If you see these, then it might be related to 0008479; perhaps the constant negative vengeful thought is dragging them down more than the brief positive thoughts are.
2014-11-16 21:42   
(edited on: 2014-11-17 01:23)

Not in the savefile above. That fortress was pretty much free of any bird visitors, IIRC, and some affected dwarves had no negative thoughts at all.


I have not turned artifacts off.

Toady One   
2014-11-17 11:40   
(edited on: 2014-11-17 11:42)
It seems to be working. Olin has a lot of stress built up, and the destressors are all working after checking the numbers for a game week and watching one meeting (gray sentences don't do anything -- they only destress while they are white). The main question is what caused the stress pool to build up in the first place. Olin has the "cracks easily" personality facet, but it has been long enough that there is no record of what caused the stress to build up. Stress can't be easy to get rid of or it would be pointless to have, since it takes a long time to build up (things like the kea bug and so on build up stress too quickly, but I have no idea what happened to Olin).

edit: Stress does drop slowly in the absence of thoughts, but that's also a very slow process. A dwarf with stress and no thoughts listed is not a bug. That is the effect of old stressors.

Toady One   
2014-11-17 12:04   
I'll go ahead and add an adjustment for dwarves that haven't had bad things happen to them for a long time to make them move toward the baseline faster and faster. That should solve this without screwing too much up. Dwarves in saves will have to wait to build up that credit, but they'll get to it.