Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008572Dwarf FortressWorld Generation -- Parameterspublic2014-11-21 23:052014-11-22 03:02
deekoo 
Knight Otu 
normalminoralways
resolvedduplicate 
0.40.18 
 
0008572: Extra randomness creeping into worldgen when trying to use seeds
Specifying seeds on the command line - for example, './df -gen 12 1234 LONGBENCH', where LONGBENCH is a param set with all the seeds set to a constant string will generate different histories each time. (The initial geography and name seem to be the same, but the units differ.). When a seed is specified on the command line, the ones reported in gamelog.txt were sometimes blank and sometimes random single bytes.
If I give 'RANDOM' as the seed with a paramset that specifies a specific seed, gamelog.txt will report the seeds from the paramset (and appears to use them for the geography/name - but, again, the units differ.) Also, during my tests with a long history, worldgen segfaulted a couple of times - once five minutes in, once sometime after year 1700.
No tags attached.
duplicate of 0006934acknowledged lethosor Using Seeds in World Gen does not always result in Civs behaving the same way (History Seed broken?) 
Issue History
2014-11-21 23:05deekooNew Issue
2014-11-22 03:02Knight OtuNote Added: 0031111
2014-11-22 03:02Knight OtuRelationship addedduplicate of 0006934
2014-11-22 03:02Knight OtuStatusnew => resolved
2014-11-22 03:02Knight OtuResolutionopen => duplicate
2014-11-22 03:02Knight OtuAssigned To => Knight Otu

Notes
(0031111)
Knight Otu   
2014-11-22 03:02   
Duplicate of 0006934.