Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000095Dwarf FortressDwarf Mode -- Stockpilespublic2010-04-01 22:172011-03-06 03:00
Toady One 
0000095: Refuse stockpile settings missing bones, shells
When adjusting the settings of a refuse stockpile, the Item Types section is missing filters for both bones and shells. Additionally, it is listing nearly every other type of item in the game (other than bones and shells, naturally.)

The refuse stockpile is able to accept the items even without an entry in the settings dialog, but you cannot turn shells or bone off for a particular stockpile.
* Create a refuse pile.
* Open the refuse stockpile's settings and navigate to the "Item Types" dialog.
bones, interface, shell, stockpile
related to 0001300confirmed Footkerchief Can't specify wood, bone or shell items in uniforms 
related to 0002762acknowledged Footkerchief Forgotten Beast body parts and corpses stored on refuse stockpile disregard stockpile settings 
child of 0000157resolved Toady One Stockpile settings "metal" category includes stones, gems, soil and other inorganics 
Issue History
2010-04-01 22:17jhaskellNew Issue
2010-04-01 22:21DoctorZuberNote Added: 0000102
2010-04-01 22:24DoctorZuberNote Added: 0000103
2010-04-01 22:48evileeyoreNote Added: 0000112
2010-04-01 22:56DoctorZuberNote Added: 0000113
2010-04-02 06:41TodestoolTag Attached: stockpile
2010-04-02 10:44DwarfuNote Added: 0000230
2010-04-02 10:45DwarfuTag Attached: shell
2010-04-02 13:00KhameroNote Added: 0000271
2010-04-02 14:04jeebussezNote Added: 0000286
2010-04-02 16:12jhaskellTag Attached: interface
2010-04-02 16:14jhaskellTag Attached: bones
2010-04-03 03:51ShurhaianNote Added: 0000472
2010-04-03 05:07LazureusNote Added: 0000477
2010-04-04 12:50adeptableIssue Monitored: adeptable
2010-04-04 13:24Logical2uNote Added: 0000910
2010-04-04 13:25Logical2uNote Edited: 0000910bug_revision_view_page.php?bugnote_id=0000910#r286
2010-04-04 13:33Draco18sNote Added: 0000915
2010-04-06 18:24Dame de la LicorneIssue Monitored: Dame de la Licorne
2010-04-06 18:35GreyhawkNote Added: 0001640
2010-04-09 17:55Logical2uNote Added: 0002479
2010-04-09 17:57Logical2uNote Deleted: 0002479
2010-04-11 08:25kaefermelderNote Added: 0002804
2010-04-11 08:25kaefermelderNote Edited: 0002804bug_revision_view_page.php?bugnote_id=0002804#r909
2010-04-11 08:28kaefermelderNote Edited: 0002804bug_revision_view_page.php?bugnote_id=0002804#r910
2010-04-13 04:51Khym ChanurIssue Monitored: Khym Chanur
2010-04-13 09:27supaIssue Monitored: supa
2010-04-19 07:13zengrathNote Added: 0004222
2010-04-19 07:18Rafal99Note Added: 0004223
2010-04-19 07:34NimrodNote Added: 0004224
2010-04-26 08:58SilveronIssue Monitored: Silveron
2010-04-28 14:06FootkerchiefCategoryGeneral => Dwarf Mode -- Stockpiles
2010-05-03 14:57jhaskellNote Added: 0006040
2010-05-03 15:02FootkerchiefNote Added: 0006042
2010-05-05 23:03FlaedeNote Added: 0006250
2010-05-06 00:46FootkerchiefNote Added: 0006255
2010-05-06 14:49jhaskellNote Edited: 0006040bug_revision_view_page.php?bugnote_id=0006040#r2359
2010-06-11 12:34ContiIssue Monitored: Conti
2010-06-11 14:30smjjamesIssue Monitored: smjjames
2010-06-21 12:39FootkerchiefRelationship addedrelated to 0001989
2010-06-25 15:57sphrIssue Monitored: sphr
2010-07-02 12:19FootkerchiefRelationship addedrelated to 0001300
2010-07-12 03:35RossMIssue Monitored: RossM
2010-07-15 09:05MurphyTag Attached: military titles
2010-07-15 09:05MurphyTag Detached: military titles
2010-07-18 10:26FootkerchiefRelationship addedchild of 0000157
2010-07-18 10:26FootkerchiefRelationship deletedrelated to 0001989
2010-07-25 15:19SfonIssue Monitored: Sfon
2010-08-05 18:22HebaruSanIssue Monitored: HebaruSan
2010-08-07 02:53SocharisIssue Monitored: Socharis
2010-08-10 08:41TelarinNote Added: 0011693
2010-08-10 13:35kwielandNote Added: 0011700
2010-08-30 09:57ShurikaneIssue Monitored: Shurikane
2010-09-09 15:42NarosIssue Monitored: Naros
2010-10-04 04:29Toady OneNote Added: 0013180
2010-10-04 04:29Toady OneStatusnew => resolved
2010-10-04 04:29Toady OneFixed in Version => 0.31.16
2010-10-04 04:29Toady OneResolutionopen => fixed
2010-10-04 04:29Toady OneAssigned To => Toady One
2010-10-04 07:36smjjamesIssue End Monitor: smjjames
2010-10-04 18:37Dame de la LicorneIssue End Monitor: Dame de la Licorne
2010-10-07 20:24SfonIssue End Monitor: Sfon
2010-10-11 15:23NarosIssue End Monitor: Naros
2010-10-14 07:53Khym ChanurIssue End Monitor: Khym Chanur
2011-02-22 03:38RossMIssue End Monitor: RossM
2011-03-06 03:00ContiIssue End Monitor: Conti
2014-01-29 10:35FootkerchiefRelationship addedrelated to 0002762

2010-04-01 22:21   
um wow... just looked at this, yea, there's a really long list of crazy things on the refuse pile settings. an exhaustive list would be tedious in the extreme, but here's some highlights...meat,fish,logs,doors,weapons,armor,bins,... um... yea, this looks very very wrong.
2010-04-01 22:24   
Out of curiosity, I deleted my furniture stockpile to see of it would move anything to the refuse stockpile (since it apparently takes everything). all seven dwarves are now idle, and nothing inappropriate is being moved into the refuse pile. That list is very wrong.
2010-04-01 22:48   
I believe that list is for items marked as "Dump" when you don't have a Dump Site designated.

I could be wrong.

However in 40d the Refuse list was crazy long with pretty much everything on it as well.
2010-04-01 22:56   
Interesting theory, I just flagged a door for dumping and quickly disproved it. a door set to be dumped is not moved into the refuse pile.
2010-04-02 10:44   
I have a mood dwarf wanting shells and I have no idea how to get them. I looked at the raws for the cave lobster and found no mention of shell - it now says 'chitin' (which, I know is its shell), but there may be some funny business going on there.
2010-04-02 13:00   
Of the same reason my butchers shop is totally cluttered, since they wont move the bones, skulls and whatnot anywhere.
2010-04-02 14:04   
Skulls and bones are still ending up in my refuse stockpile, mysteriously.
2010-04-03 03:51   
My guess is that the bones/shells/skulls are being counted as body parts; thus, a general refuse stockpile will accept them. However, there is no way to put the rottables outside and take the bones/shells/skulls in; if you accept one, you also get the other.
2010-04-03 05:07   
@Dwarfu: Chitin counts as leather in this game, you must grab shells off of turtles. If you have turtles, make sure you set them so they cant be cook-able via the kitchen as that destroys the shells. Dwarfs will eat the turtles and you get a nice shiny shell.

bones/shells/skulls may not be on the list, but they move to the stockpile just fine for me. The only problem I have with it is that you can turn it off. I usually have an outdoor refuse pile for rotting flesh objects and the bones get shipped inside for storage.
2010-04-04 13:24   
(edited on: 2010-04-04 13:25)
@Lazureus - preparing the turtle now produces a shell, rather than the process of eating it...

2010-04-04 13:33   
Also not seeing bones, etc. in the refuse list. The other items (doors, etc) have always been there, though I never figured out what makes them count as REFUSE and not furniture.
2010-04-06 18:35   
It's possible than tantruming dwarves destroying doors, bins and other stuff could be it.

A catch-all refuge pile does catch it, but I tried for a few minutes to see which setting it's included in with no luck.
2010-04-11 08:25   
(edited on: 2010-04-11 08:28)
Bones, shells and anything else not edible from butchering now is 'body part'. My workaround: refuse pile inside accepts only body parts. Nervous tissue and such (which creates miasma(?) and ends up there too) is dumped manually outside or on a diagonally enclosed 1-tile dump. Outside pile does not accept body parts and receives mostly remains. since remains currently do not rot, I have to occasionally have to dump those too.

2010-04-19 07:13   
I used to 40D where i can put shell/bones, etc. near my craft workshop inside, and keep rotting refuge outside.. but now i can't... so i have to have my craft workshop outside near my refuse.. or my refuse inside.

however i'm not having any of turtle shells go into refuse, it's just stacking up at fishery.. :/
2010-04-19 07:18   
You can make a refuse stockpile that accepts only body parts from turtles and cave lobsters, that way you should get shells stockpile. Have not tried myself yet.
2010-04-19 07:34   
Rafal99 suggestion works btw. would be nice to have a bone/shell setting nevertheless
2010-05-03 14:57   
(edited on: 2010-05-06 14:49)
Thanks for moving the issue to the right category for me, Footkerchief. I made this issue before there were categories, and I wasn't able to properly classify it afterwards.

2010-05-03 15:02   
^^^ No problem. Mantis made it pretty easy to go through all the "General" bugs and move them into the appropriate categories.
2010-05-05 23:03   
nothing new, just really want this one changed.
2010-05-06 00:46   
Bumping bugs is completely pointless. Please don't do that.
2010-08-10 08:41   
Just a note to people that can't figure out why there are "other items" in the refuse listing. Any item that becomes XXdamagedXX is considered refuse, and will be moved to an appropriate refuse pile if that type of item is enabled. This is most common with clothing which seems to wear out over time, however, occassionally other items will be damaged and moved to the pile as well.
2010-08-10 13:35   
@Telarin Have you seen clothing move to a refuse pile? While XXclothesXX would be nice to have moved to a refuse pile, my experience is that they are still owned by a dwarf. Dwarf owned stuff is stored in their own cabinet/etc when they have time to do so.
Toady One   
2010-10-04 04:29   
I've added skull, bone, shell, hoof/horn and teeth to the refuse list now for 0.31.16, which I'm compiling up now.