Dwarf Fortress Bug Tracker - Dwarf Fortress
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0000974Dwarf FortressLegends Mode -- Generalpublic2010-04-10 21:212012-02-17 18:50
smjjames 
Toady One 
normalminoralways
resolvedfixed 
0.31.02 
0.34.01 
0000974: Worldgen civs create LOTS of bridges, filling up half of the total worldgen events for a civ entry.
Before, a civ would maybe make 10 bridges for a road, but now they take up entire stretches of the civ events for a civ entry. Pretty damn annoying when looking through a civ for something and having to press PgDwn past what must be 50+ bridges.
Just create a world and look at the civ entry of any medium-large civ (except for elves, which don't build roads).
bridge, bridges, civilization, legends, road, worldgen
related to 0000687resolved Toady One Bridges on world gen roads connect strangely 
Issue History
2010-04-10 21:21smjjamesNew Issue
2010-04-10 21:28smjjamesNote Added: 0002707
2010-04-10 21:50QuietustNote Added: 0002716
2010-04-10 21:58smjjamesNote Added: 0002724
2010-04-10 21:59smjjamesNote Edited: 0002707bug_revision_view_page.php?bugnote_id=0002707#r880
2010-04-11 00:40FootkerchiefRelationship addedrelated to 0000687
2010-04-11 01:00smjjamesTag Attached: civilization
2010-04-11 01:00smjjamesTag Attached: bridge
2010-04-11 01:00smjjamesTag Attached: bridges
2010-04-11 01:01smjjamesTag Attached: legends
2010-04-11 01:01smjjamesTag Attached: road
2010-04-11 01:01smjjamesTag Attached: worldgen
2010-04-13 22:43Pickled TinkNote Added: 0003406
2010-04-13 22:44Pickled TinkNote Edited: 0003406bug_revision_view_page.php?bugnote_id=0003406#r1114
2010-06-20 19:01smjjamesNote Added: 0008835
2010-07-30 13:01smjjamesNote Added: 0011297
2011-11-24 04:00KogutNote Added: 0019010
2011-11-24 04:01KogutTag Attached: Fixed in 0.31.26?
2012-02-14 05:12FootkerchiefTag RenamedFixed in 0.31.26? => Fixed in 0.34.01?
2012-02-15 15:10FootkerchiefStatusnew => resolved
2012-02-15 15:10FootkerchiefFixed in Version => 0.34.01
2012-02-15 15:10FootkerchiefResolutionopen => fixed
2012-02-15 15:10FootkerchiefAssigned To => Toady One
2012-02-17 18:50DwarfuTag Detached: Fixed in 0.34.01?

Notes
(0002707)
smjjames   
2010-04-10 21:28   
(edited on: 2010-04-10 21:59)
It may be related to 0000687

(0002716)
Quietust   
2010-04-10 21:50   
To make a bug ID hyperlink, just put a # in front of the number, like this: 0000687.
(0002724)
smjjames   
2010-04-10 21:58   
Right, thanks. :)
(0003406)
Pickled Tink   
2010-04-13 22:43   
(edited on: 2010-04-13 22:44)
The bridges in question are tiling over of pools of water for a civilisations roads. If you walk along a road you'll spot them as wooden rectangles along the road.

It's not a bug. They actually do exist.

That said, It would be cool to have the roads obliterate any small pools in their path rather than bridge them. Might save on space. But that would be a suggestion, not a bugfix.

(0008835)
smjjames   
2010-06-20 19:01   
Still happens in .08 .

At least the scrolling speed up helps.
(0011297)
smjjames   
2010-07-30 13:01   
Just saw some completely messed up bridges when looking around in adventure mode, which would explain why the legends spam the bridge building so much. This is 31.12
(0019010)
Kogut   
2011-11-24 04:00   
Given the current DevLog, this will most likely be fixed in the next version (after 31.25).

"Bridges that hopefully aren't as scary and tragic as what came previously (that is, placed over every murky pool going off into the sky with various breaks and weird ramps and trouble)."

http://www.bay12games.com/dwarves/index.html#2011-11-20 [^]