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IDProjectCategoryView StatusDate SubmittedLast Update
0010091Dwarf FortressDwarf Mode -- Trapspublic2016-12-17 09:172016-12-18 15:40
Assigned ToLoci 
Platformi5-3570, 8gb ddr3 ramOSWindows 10OS Version
Product Version0.43.05 
Target VersionFixed in Version 
Summary0010091: Goblin invasion crashes on hitting traps
DescriptionThere's a 3-wide hallway of traps, with weapon and cage traps mixed in. When the human steps over the weapon traps they don't engage (but have been shown to engage when say, a crundle walks over them). Once the leader hits the cage traps, the game crashes.
Steps To ReproduceMake a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage.
Additional InformationThis bug really makes me sad, because I wanted to see half the invaders turn to chunky salsa before they engaged my fully-legendary trained militia ;-;
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0009888resolvedToady One Wear-related crash when triggerring a weapon trap 

-  Notes
Loci (manager)
2016-12-18 15:40

The linked/known bug is for weapon traps. If you can reproduce a crash without any weapon traps, please reopen this report.

- Issue History
Date Modified Username Field Change
2016-12-17 09:17 Megaman3321 New Issue
2016-12-17 09:25 Loci Relationship added duplicate of 0009888
2016-12-17 09:25 Loci Status new => resolved
2016-12-17 09:25 Loci Resolution open => duplicate
2016-12-17 09:25 Loci Assigned To => Loci
2016-12-18 15:40 Loci Note Added: 0036093

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