|View Issue Details [ Jump to Notes ]
|[ Issue History ] [ Print ]
|Dwarf Mode -- Traps
|i5-3570, 8gb ddr3 ram
|Fixed in Version
|0010091: Goblin invasion crashes on hitting traps
|There's a 3-wide hallway of traps, with weapon and cage traps mixed in. When the human steps over the weapon traps they don't engage (but have been shown to engage when say, a crundle walks over them). Once the leader hits the cage traps, the game crashes.
|Steps To Reproduce
|Make a 3x15 hallway into your fortress. Make 50 weapons traps with 5 large, serrated copper discs each in them, and then make 30 cage traps further in after the weapons traps. Then, let the game run until a siege starts, and let the flashing leader of the siege walk over the traps until the game crashes. There will be a 100% crash rate once the leader hits the cage traps, and none of the weapons traps will engage.
|This bug really makes me sad, because I wanted to see half the invaders turn to chunky salsa before they engaged my fully-legendary trained militia ;-;
|No tags attached.