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IDProjectCategoryView StatusDate SubmittedLast Update
0010543Dwarf FortressDwarf Mode -- Tradepublic2018-01-27 05:012019-01-21 13:12
Reporteralef 
Assigned ToDetros 
PrioritynormalSeverityminorReproducibilitysometimes
StatusassignedResolutionopen 
PlatformPCOSWindowsOS Version7
Product Version0.44.05 
Target VersionFixed in Version 
Summary0010543: Merchants dump goods in second depot and leave the map
DescriptionThe wiki says multiple depots are not good, but what happened to me isn't what is described there.
Essentially, I've quickly built a second depot outside after discovering traps & boulders were on the way to my first one. IIRC, first trading went well. Then had forgot to remove this second depot, after having cleared the path to the first one. Later, the second merchants arrived and simply dumped all of their goods into the second depot and left the map. It happened a third time.

Let me know if you need the savegames, I've seasonal backups here.

Regards,
alef
Additional InformationUsing latest DFHack alpha and Dwarf Therapist.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000466confirmedlethosor Multiple trade depots cause the merchants/traders to behave oddly 

-  Notes
(0037712)
Detros (manager)
2018-01-28 00:47

Hi, yes, please upload your save (zipped save folder) to http://dffd.bay12games.com/ [^] and post a link to it here so others can have a look. I guess a save from just before caravan arrival would be the best so that one can observe both the dumping of goods and leaving.

Are those goods then listed as yours or are they still owned by merchants, similar to 0009594, "Merchants die/get frightened/flee, dump trade goods, but still own them (shows on stocks screen, can't interact with)"?

The problems with multiple depots were reported at 0000466 though I haven't noticed somebody reporting your specific situation.
(0037714)
alef (reporter)
2018-01-28 09:42

http://dffd.bay12games.com/file.php?id=13465 [^]
(0037745)
Loci (manager)
2018-02-03 15:46

From the save, a wagon gets "stuck" in the first depot before unloading, then scuttles a bit later.
(0039141)
FantasticDorf (reporter)
2019-01-21 13:12
edited on: 2019-01-24 02:01

Re-emerged on 44.12, merchants arrive to my depots through my wagon access trap corridor and the first wagon into my first accessible depots stalls the rest and eventually all of them pile in drop contents and leave the map immediately.

Its getting a bit awkward now after thinking it was a one off thing with the human caravan that came, everything is forbidden but nothing is claimed by the merchants. I am unsure without waiting for the next (if any) arrival whether there is any consequence or this is a exploit for free-stuff.

Edit- I found the wagon wood after, it seems one of the wagons collided on the way there

http://dffd.bay12games.com/file.php?id=14207 [^]


- Issue History
Date Modified Username Field Change
2018-01-27 05:01 alef New Issue
2018-01-28 00:47 Detros Note Added: 0037712
2018-01-28 00:47 Detros Assigned To => Detros
2018-01-28 00:47 Detros Status new => needs feedback
2018-01-28 00:48 Detros Relationship added related to 0000466
2018-01-28 09:42 alef Note Added: 0037714
2018-01-28 09:42 alef Status needs feedback => assigned
2018-02-03 15:46 Loci Note Added: 0037745
2018-08-08 21:47 Fishyfire Issue Monitored: Fishyfire
2018-08-08 21:47 Fishyfire Issue End Monitor: Fishyfire
2019-01-21 13:12 FantasticDorf Note Added: 0039141
2019-01-24 02:01 FantasticDorf Note Edited: 0039141 View Revisions


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