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IDProjectCategoryView StatusDate SubmittedLast Update
0010705Dwarf FortressWorld Generation -- Generalpublic2018-04-10 11:452018-04-10 13:14
ReporterEgodeus 
Assigned ToLoci 
PrioritynormalSeverityblockReproducibilityalways
StatusresolvedResolutionduplicate 
Platformx64OSWindowsOS VersionWindows 10
Product Version0.44.09 
Target VersionFixed in Version 
Summary0010705: World Gen blocks in setting temperature phase if Complete edge oceans is set to 1 or 2
DescriptionThis is a duplicate of issue number 3046, but since I can't reopen it, I need to issue a new bug.

During Advanced World generation, if the Complete Edge Oceans is set to either 1 or 2, the World Gen Process will freeze in the Setting Temperature stage, and not get past that. Still uses a variable amount of processing power, but nothing happens. Values of None, 3, and 4 work as intended.

This is also not a case of simply long generation times, since this happens on smallish worlds as well. (Although when tested on a modification of Pocket Region, this did not happen.)
Steps To Reproduce1. Enter Advanced World Generation
2. Select Medium or Large Region setting
3. Enter advanced parameters and change Minimum Complete Edge Oceans to 1 or 2
4. Try to generate the World
5. Game freezes in the beginning of the generation process
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000565acknowledgedFootkerchief Crashes when generating large world with "Complete Edge Oceans" set to anything besides 0 or 4 

-  Notes
(0038151)
Loci (manager)
2018-04-10 13:14

Problems with COMPLETE_OCEAN_EDGE_MIN are being tracked in 0000565. Issue 0003046 was likely also a duplicate of that report.

- Issue History
Date Modified Username Field Change
2018-04-10 11:45 Egodeus New Issue
2018-04-10 13:14 Loci Note Added: 0038151
2018-04-10 13:14 Loci Relationship added duplicate of 0000565
2018-04-10 13:14 Loci Status new => resolved
2018-04-10 13:14 Loci Resolution open => duplicate
2018-04-10 13:14 Loci Assigned To => Loci


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