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IDProjectCategoryView StatusDate SubmittedLast Update
0010760Dwarf FortressDwarf Mode -- Invasionspublic2018-05-18 04:152018-05-22 16:35
ReporterMickDick 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
PlatformOSWindows 7OS Version
Product Version0.44.09 
Target VersionFixed in Version 
Summary0010760: Form of 'Loyalty Cascade' after fighting off (bandits?)
DescriptionI have a savegame where I can reproduce 100% that when fighting off a "vile force of darkness" which includes some dwarves, elves, i think a human or two, and after the fight is over, in small amounts but consistently and without end dwarves who were in the combat end up turning on their brethren and everyone ends up killing everyone eventually.

Link to save file: https://www.dropbox.com/sh/w9g0bo508wy1wgg/AACSixyVnzKqkQT51QWfigwUa?dl=0 [^]


The bug seems related to this: http://www.bay12games.com/dwarves/mantisbt/view.php?id=3259 [^]
Steps To ReproduceLoad game
Repel invasion
Observe
Additional InformationI am using the lazynewb pack.

Dfhack launcher utilities used:
-Enhanced Gameplay
-Other Automation plugins
-Peformance Tweaks

Dfhack commandline utilities used:
-Autolabor
TagsNo tags attached.
Attached Files

- Relationships
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2018-05-18 04:15 MickDick New Issue
2018-05-22 16:35 lethosor Relationship added related to 0003259


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