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IDProjectCategoryView StatusDate SubmittedLast Update
0001096Dwarf FortressDwarf Mode -- Interface, Standing Orderspublic2010-04-13 12:022010-06-09 06:46
ReporterDecoil 
Assigned ToFootkerchief 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformATI/Dual core intelOSXPSP3OS Versionlatest
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001096: Auto-Butcher, Auto Fishery, Auto Kitchen are all bound to same key
DescriptionChanging the standing of Auto Kitchen/Auto Fishery has no effect.
Changing the status of auto-Butcher changes the status of all three orders.
Steps To ReproduceEnter an existing game
Open Orders(o) menu
Open workshop Orders(W) menu
Disable Auto-Fishery
Disable Auto-Kitchen
Disable Auto-Butcher
Additional InformationI haven't verified that this isn't just a display issue. Could be Butchery status is being displayed for all.

This game is a carryover from .02, with the old init.txt, could this cause this?
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0000068resolvedToady One 'Auto Fishery' and 'Auto Kitchen' workshop orders toggled with 'Auto Butcher' 

-  Notes
(0003303)
Decoil (reporter)
2010-04-13 12:03

First bug :D
(0003306)
smjjames (reporter)
2010-04-13 12:05

Did you try re-binding the keys?
(0003308)
Footkerchief (manager)
2010-04-13 12:08

Unfortunately not the first report of it, though.

- Issue History
Date Modified Username Field Change
2010-04-13 12:02 Decoil New Issue
2010-04-13 12:03 Decoil Note Added: 0003303
2010-04-13 12:05 smjjames Note Added: 0003306
2010-04-13 12:08 Footkerchief Note Added: 0003308
2010-04-13 12:08 Footkerchief Relationship added duplicate of 0000068
2010-04-13 12:08 Footkerchief Status new => resolved
2010-04-13 12:08 Footkerchief Resolution open => duplicate
2010-04-13 12:08 Footkerchief Assigned To => Footkerchief
2010-06-09 06:46 Toady One Status resolved => closed


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