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IDProjectCategoryView StatusDate SubmittedLast Update
0011234Dwarf FortressAdventure Mode -- AIpublic2020-01-29 13:262020-01-30 12:39
Reporternoxiilarxene 
Assigned ToLoci 
PriorityhighSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformLinuxOSXubuntuOS Version18.04
Product Version0.47.01 
Target VersionFixed in Version 
Summary0011234: Player Does Not, In Fact, Control Every Action
DescriptionWhen creating an adventurer party, and you set your (c)ompanion's tactical s(E)ttings to "Player controls every action": They do not, in fact, control every action.

My axedwarf companion, created via the adventure creation menu, went ahead and started wailing at a goblin despite me having her set to "Player controls every action"
Steps To Reproduce1. Create an adventuring party with at least 2 characters
2. Find combat
3. Make sure companions are set via c->E to "Player controls every action"
4. Watch as the companions do actions of their own, aggressive, accord.

Might be related to pets doing similar, but without that available action?
TagsNo tags attached.
Attached Files

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-  Notes
(0039721)
noxiilarxene (reporter)
2020-01-30 06:50

Disregard, a kind Reddit post informed that tactical mode is activated via Shift+E

- Issue History
Date Modified Username Field Change
2020-01-29 13:26 noxiilarxene New Issue
2020-01-30 06:50 noxiilarxene Note Added: 0039721
2020-01-30 12:39 Loci Status new => resolved
2020-01-30 12:39 Loci Resolution open => no change required
2020-01-30 12:39 Loci Assigned To => Loci


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