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IDProjectCategoryView StatusDate SubmittedLast Update
0011637Dwarf FortressDwarf Mode -- Tradepublic2020-10-14 10:012020-10-25 06:16
Reporternelasezum 
Assigned To 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.47.04 
Target VersionFixed in Version 
Summary0011637: Caravan Horses Stuck in a Wall; Caravan Froze Up
DescriptionHuman caravan arrived at a fortress. Three of the wagons access the depot without problem. But then, two caravan horses pulling the fourth wagon are mysteriously stuck in a constructed wall (you can see this on the ground level). The rest of the caravan becomes frozen on the map. Trade depot says there are no merchants trading right now. Deconstructing the trade depot frees the horses and the caravan leaves.

To be clear, the wall has been there for years, and nothing that might influence the pathing of caravan was happening (construction, raising bridges, etc.). Not sure what the trigger was.

Bugged save at https://dffd.bay12games.com/file.php?id=15250 [^]
Tagscaravan
Attached Files

- Relationships

-  Notes
(0040760)
nelasezum (reporter)
2020-10-14 10:06

EDIT: The caravan is dwarven, not human.
(0040772)
Quietust (reporter)
2020-10-25 06:16

Possibly of note, turning on the MEGAFAST debug flag (via the DFHack command "fastdwarf 2") causes the wagons to start moving again, albeit very slowly (while also causing all other creatures to move at the maximum possible speed of 1 tile per frame).

- Issue History
Date Modified Username Field Change
2020-10-14 10:01 nelasezum New Issue
2020-10-14 10:05 nelasezum Tag Attached: caravan
2020-10-14 10:05 nelasezum Tag Attached: Save Included
2020-10-14 10:06 nelasezum Note Added: 0040760
2020-10-14 10:23 nelasezum Issue Monitored: nelasezum
2020-10-14 10:23 nelasezum Issue End Monitor: nelasezum
2020-10-14 10:23 nelasezum Tag Detached: Save Included
2020-10-25 06:16 Quietust Note Added: 0040772


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