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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011774||Dwarf Fortress||Adventure Mode -- AI||public||2021-07-05 01:10||2021-07-05 22:32|
|Platform||PC (doesn't matter)||OS||Windows 7 (doesn't matter)||OS Version|
|Target Version||Fixed in Version|
|Summary||0011774: Wildlife Reanimated By Evil Biomes As Quest Targets Will Attack Necromancers Or Was That A Necromancer Experiment?|
|Description||While playing as necromancer I was hunting for random quest animals moving around map as asterix. The result was upon hitting one of them "you feel uneasy" not an ambush. Once I allowed giant ZOMBIE dingo to see me he went "no quarter".|
|Steps To Reproduce||1. Play adventure mode as demigod (it's just safer).|
2. Learn secrets of life and death.
3. Try to (approach and get detected) by a quest creature with it's lair being indicated to be in an evil biome. Hope it's a reanimated animal.
|Additional Information||The giant dingo in question had no injuries initially for some reason like missed tongue or whatever. Zombie had no modified body parts.|
If you wish I can send a save file.
|Tags||No tags attached.|
|I encountered recently with "you feel uneasy" ANIMATED CORPSES of dingo men and women and they turned all hostile upon detection.|
The zombies weren't raised by you so aren't neutral broadly. EI - you're not the creator of the tower or one of the faction entity's members so it would regard a outsider like you hostile and if a true necromancer went to another necro's tower area or naturally evil ressurecting biome they'd recieve the same response from ambient animated wildlife.
That is a light speculation, based on the broad base observation that zombies fight for the interests of those who raise them solely as a individual in 47.xx + and regional corpse raising through exuding death-sphere is a entity tied effect.
|2021-07-05 01:10||rico6822||New Issue|
|2021-07-05 16:25||rico6822||Note Added: 0041096|
|2021-07-05 22:32||FantasticDorf||Note Added: 0041097|
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