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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011774 | Dwarf Fortress | Adventure Mode -- AI | public | 2021-07-05 01:10 | 2021-07-05 22:32 | ||||||
Reporter | rico6822 | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | PC (doesn't matter) | OS | Windows 7 (doesn't matter) | OS Version | |||||||
Product Version | 0.47.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011774: Wildlife Reanimated By Evil Biomes As Quest Targets Will Attack Necromancers Or Was That A Necromancer Experiment? | ||||||||||
Description | While playing as necromancer I was hunting for random quest animals moving around map as asterix. The result was upon hitting one of them "you feel uneasy" not an ambush. Once I allowed giant ZOMBIE dingo to see me he went "no quarter". | ||||||||||
Steps To Reproduce | 1. Play adventure mode as demigod (it's just safer). 2. Learn secrets of life and death. 3. Try to (approach and get detected) by a quest creature with it's lair being indicated to be in an evil biome. Hope it's a reanimated animal. | ||||||||||
Additional Information | The giant dingo in question had no injuries initially for some reason like missed tongue or whatever. Zombie had no modified body parts. If you wish I can send a save file. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0041096) rico6822 (reporter) 2021-07-05 16:25 |
I encountered recently with "you feel uneasy" ANIMATED CORPSES of dingo men and women and they turned all hostile upon detection. |
(0041097) FantasticDorf (reporter) 2021-07-05 22:32 |
The zombies weren't raised by you so aren't neutral broadly. EI - you're not the creator of the tower or one of the faction entity's members so it would regard a outsider like you hostile and if a true necromancer went to another necro's tower area or naturally evil ressurecting biome they'd recieve the same response from ambient animated wildlife. That is a light speculation, based on the broad base observation that zombies fight for the interests of those who raise them solely as a individual in 47.xx + and regional corpse raising through exuding death-sphere is a entity tied effect. |
Issue History | |||
Date Modified | Username | Field | Change |
2021-07-05 01:10 | rico6822 | New Issue | |
2021-07-05 16:25 | rico6822 | Note Added: 0041096 | |
2021-07-05 22:32 | FantasticDorf | Note Added: 0041097 |
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